Show pagesourceOld revisionsBacklinksExport to PDFBack to top Share via Share via... Twitter LinkedIn Facebook Pinterest Telegram WhatsApp Yammer Reddit TeamsRecent ChangesSend via e-MailPrintPermalink × This is an old revision of the document! Apparatus Features The current list of features includes: Fundamentally ECS. A complete Unreal Engine integration of the data-oriented workflow. Loyal to the ecosystem. Both C++ and Blueprint development paths are supported. Best of two worlds. Flexible UObject-based Details and performant struct-based Traits. Pedal to the metal. Featuring the Chunk-based data storage that is hardware-first by design. Quite a bit of performance optimizations on top: Filter-based caching, fast bit-array masking, mainline Component indexing and more. Power at your fingertips. Our lambda-based operating with an automatic argument delivery will soon become a shorthand of your choice. Querying with ease. A versatile Component-including and -excluding filtering for the Mechanics. Fine-grained selection. Bitwise Flagmark filtering support for boolean-based states. Straightforward editing. Assign and customize your Component blocks right from the Details Panel in Unreal Editor. Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the operating body. Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility. Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. Concurrency scaling. Full multi-threaded iterating support with a dedicated compile-time Solid semantic for extra safety. Ready to speak traffic. An elegant and versatile custom networking solution built upon the Unreal’s replication and RPC functionality. Steady-ticking implementation for some extra stability of your game frame-dependent logic. Thoroughly documented API with a dedicated user manual wiki pages. en/toolworks/docs/apparatus/features.1673458005.txt.gz Last modified: 2023/01/11 20:26by vladius