en:toolworks:docs:apparatus:rendering

Rendering Techniques

Rendering some massive crowds can be challenging.

Our official Apparatist utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through Instanced Static Meshes.

Check out this video on using AnimToTexture to turn your skeletal mesh animations into textures to be used within the materials on ISMs:

Also a somewhat outdated open-source Vertex Anim Toolset plugin is available in order to turn skeletal animations into textures.

A third-party Vertex Animation Manager is available for purchase on the Marketplace.

  • en/toolworks/docs/apparatus/rendering.txt
  • Last modified: 2023/03/24 15:43
  • by vladius