Show pagesourceOld revisionsBacklinksExport to PDFBack to top Share via Share via... Twitter LinkedIn Facebook Pinterest Telegram WhatsApp Yammer Reddit TeamsRecent ChangesSend via e-MailPrintPermalink × Rendering Techniques Rendering some massive crowds can be challenging. Our official Apparatist utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through Instanced Static Meshes. Animations Check out this video on using AnimToTexture to turn your skeletal mesh animations into textures to be used within the materials on ISMs: Also a somewhat outdated open-source Vertex Anim Toolset plugin is available in order to turn skeletal animations into textures. A third-party Vertex Animation Manager is available for purchase on the Marketplace. en/toolworks/docs/apparatus/rendering.txt Last modified: 2023/03/24 15:43by vladius