High-level Subjectives

Subjectives are basically containers for Details. Unlike their lower-level Subjects, Subjectives are actually UObjects and are part of Unreal’s own infrastructure. Different kinds of Subjectives are provided by Apparatus, depending on their relation to UE entities:

  • Subjective Actor - base level actor.
  • Subjective Actor Component - a somewhat modular Subjective functionality for actors.
  • Subjective User Widget - for graphical user interface handling.

Please, also note that Subjectives can actually be cloned with the help of SpawnActor (using the Template field).

  • en/toolworks/docs/apparatus/subjective.txt
  • Last modified: 2021/09/20 17:58
  • by vladius