High-level Subjectives
Subjectives are basically containers for Details. Unlike their lower-level Subjects, Subjectives
are actually UObject
s and are part of Unreal’s own infrastructure. Different kinds of Subjectives are provided by Apparatus, depending on their relation to UE entities:
- Subjective Actor - base level actor.
- Subjective Actor Component - a somewhat modular Subjective functionality for actors.
- Subjective User Widget - for graphical user interface handling.
Please, also note that Subjectives can actually be cloned with the help of SpawnActor
(using the Template
field).