en:toolworks:docs:apparatus:mechanical

Mechanical

ECS clearly separates the data and the logic operating on that data. This logic in turn is usually executed on an iterative per-frame basis. Apparatus implements this animation-like functionality via a concept called Mechanical. Mechanicals are complex in nature and comprise multiple Mechanics that are executed inside of them.

If you’re going the C++ way, creating your Mechanicals goes like this.

  • Open the main UE File menu and choose the “New C++ Class…” option:
  • In the opened window mark the “Show All Classes” checkbox:
  • Now you can select any of the base classes available including the Apparatus ones. Choose the Mechanical Actor as a base class:
  • Click “Next” and you should see a name choosing dialog. Adjust the name of the class as needed and proceed by pressing the green “Create Class” button at the bottom:
  • The new class gets created as a combo of its header (.h) and a source file (.cpp). All in the Source (sub)folder of your project. You should now see them in the IDE of your choice:
  • Note that you may have to recompile the project and/or restart the Editor after that. Don’t be scared by some possible errors here, regenerate the IDE project, rebuild and start again.
  • The corresponding file contents should be as:
    • MyMechanicalActor.h:<code cpp>

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include “CoreMinimal.h” #include “MechanicalActor.h” #include “MyMechanicalActor.generated.h” UCLASS() class MY_API AMyMechanicalActor : public AMechanicalActor {

GENERATED_BODY()

}; </code>

  • MyMechanicalActor.cpp:<code cpp>

// Fill out your copyright notice in the Description page of Project Settings.

#include “MyMechanicalActor.h” </code>

  • Now you can override a single (or multiple) Tick method(s) as you usually would do in C++…
    • … in the header:<code cpp>

void Tick(float DeltaTime) override; </code>

  • … and the source file:<code cpp>

void AMyMechanicalActor::Tick(float DeltaTime) {

// Your mechanical code here...

} </code>

  • en/toolworks/docs/apparatus/mechanical.txt
  • Last modified: 2021/06/18 19:23
  • by vladius