The Definitto settings for the Editor-only functionality.
More...
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| class | BrandingSettings |
| | Branding settings.
|
| |
| class | BuildTypeSettings |
| | Settings for each build type. More...
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| |
| class | DefineSettings |
| | System settings for defines.
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| |
| class | DefinesSettings |
| | System settings for defines.
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| |
| class | PlatformSettings |
| | The settings for platform. More...
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| |
| class | RSPSettings |
| | System settings for RSP import.
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| |
| class | StylesSettings |
| | General styles.
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| |
The Definitto settings for the Editor-only functionality.
◆ GetBuildTypeItems()
| GUIContent [] Turbanov.Toolworks.Definitto.DefinittoEditorSettings.GetBuildTypeItems |
( |
BuildTypeId |
selected | ) |
|
Get the build type toolbar items. Cached.
◆ AssetGUID
| const string Turbanov.Toolworks.Definitto.DefinittoEditorSettings.AssetGUID = "def14111085bf99468741972683fa88e" |
The GUID of the editor settings. You can check if Definitto is available in the project by using the following code:
if (!string.IsNullOrEmpty(AssetDatabase.GUIDToAssetPath(DefinittoEditorSettings.AssetGUID))) { // Definitto is available in the project. }
◆ EditorSettingsAssetIcon
| Texture2D Turbanov.Toolworks.Definitto.DefinittoEditorSettings.EditorSettingsAssetIcon |
◆ PlatformSelection
| Texture2D Turbanov.Toolworks.Definitto.DefinittoEditorSettings.PlatformSelection |
An image to highlight platform selection.
◆ SettingsAssetIcon
| Texture2D Turbanov.Toolworks.Definitto.DefinittoEditorSettings.SettingsAssetIcon |
◆ Tutorial
The data for the tutorial.
◆ BuildTypes
| IEnumerable<BuildTypeSettings> Turbanov.Toolworks.Definitto.DefinittoEditorSettings.BuildTypes |
|
get |
The definitions of the build types.
◆ HasInstance
| bool Turbanov.Toolworks.Definitto.DefinittoEditorSettings.HasInstance |
|
staticget |
Is there an active fully loaded instance currently?
◆ Instance
The instance of the settings singleton.
◆ IsFullyLoaded
| bool Turbanov.Toolworks.Definitto.DefinittoEditorSettings.IsFullyLoaded |
|
get |
Were the editor settings actually fully loaded (deserialized)?
true if this instance is fully loaded; otherwise, false.
◆ Platforms
| IEnumerable<PlatformSettings> Turbanov.Toolworks.Definitto.DefinittoEditorSettings.Platforms |
|
get |
The settings for the platforms.
◆ this[BuildTarget buildTarget]
| PlatformSettings Turbanov.Toolworks.Definitto.DefinittoEditorSettings.this[BuildTarget buildTarget] |
|
get |
Find a platform settings by the build target.
- Parameters
-
| buildTarget | The build target to find by. |
- Returns
- The platform settings for the build target or
default(PlatformSystemSettings)
, if no settings for that target are available.
◆ this[BuildTargetGroup group]
| PlatformSettings Turbanov.Toolworks.Definitto.DefinittoEditorSettings.this[BuildTargetGroup group] |
|
get |
Get the system settings for the build target group.
- Parameters
-
| group | The build target group. |
- Returns
- The system settings for the group or , if no settings for that group are available.
◆ this[BuildTypeId id]
Get the build type settings by its identifier. Cached.
- Parameters
-
| id | The build type to get the settings for. |
- Returns
- The settings for the build type.
◆ this[PlatformId id]
Get the platform settings by its identifier. Cached.
- Parameters
-
| platform | The platform to get settings for. |
- Returns
- The system settings for the platform or, if no settings for that platform are available.
The documentation for this class was generated from the following file:
- P:/projects.local/iptvd/toolworks/definitto/definitto/Definitto.Unity/Assets/Definitto/Editor/Scripts/DefinittoEditorSettings.cs