Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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A base struct for all runnable mechanics. More...
#include <RunnableMechanic.h>
Public Member Functions | |
FRunnableThread * | GetRunnableThread () const |
Get a thread this mechanic operates within. | |
Friends | |
template<typename ChunkItT , typename BeltItT , EParadigm Paradigm> | |
struct | TChain |
A base struct for all runnable mechanics.
You don't use this struct directly, but the templated TRunnableMechanic instead.
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inline |
Get a thread this mechanic operates within.
Returns nullptr
, if the mechanic is evaluating within the game thread.