Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "HAL/Runnable.h"
Classes | |
struct | FRunnableMechanicBase |
A base struct for all runnable mechanics. More... | |
struct | TComponentTypesPack< Ts > |
The components types storage. More... | |
struct | TRunnableMechanic< ChainT, Ts > |
The base template for all object-based mechanics. More... | |
Functions | |
template<class RunnableMechanicT > | |
constexpr bool | IsRunnableMechanicClass () |
Check if the supplied class actually a detail. | |
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constexpr |
Check if the supplied class actually a detail.
RunnableMechanicT | A class to examine. |