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Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include "CoreMinimal.h"#include "UObject/Class.h"#include "HAL/Runnable.h"

Classes | |
| struct | FRunnableMechanicBase |
| A base struct for all runnable mechanics. More... | |
| struct | TComponentTypesPack< Ts > |
| The components types storage. More... | |
| struct | TRunnableMechanic< ChainT, Ts > |
| The base template for all object-based mechanics. More... | |
Functions | |
| template<class RunnableMechanicT > | |
| constexpr bool | IsRunnableMechanicClass () |
| Check if the supplied class actually a detail. | |
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constexpr |
Check if the supplied class actually a detail.
| RunnableMechanicT | A class to examine. |