Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include <atomic>
#include "More/type_traits"
#include "CoreMinimal.h"
#include "Math/Range.h"
#include "UObject/Class.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "UObject/WeakInterfacePtr.h"
#include "Templates/SharedPointer.h"
#include "Engine/NetConnection.h"
#include "Fingerprint.h"
#include "TraitRecord.h"
#include "SubjectRecord.h"
#include "SubjectInfo.generated.h"
Classes | |
struct | FSubjectInfo |
The internal state for the main subject entity. More... | |
struct | FSubjectNetworkState |
The internal state of a networked subject. More... | |
Typedefs | |
using | SubjectNetworkIdType = uint32 |
The type of a subject's network identifier. | |
Enumerations | |
enum class | EPeerRole : uint8 { None = 0 UMETA(DisplayName = "None (Auto)") , Auto = None UMETA(Hidden) , Client , Server } |
A peer role type. More... | |
using SubjectNetworkIdType = uint32 |
The type of a subject's network identifier.
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strong |