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Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include <atomic>#include "More/type_traits"#include "CoreMinimal.h"#include "Math/Range.h"#include "UObject/Class.h"#include "UObject/WeakObjectPtrTemplates.h"#include "UObject/WeakInterfacePtr.h"#include "Templates/SharedPointer.h"#include "Engine/NetConnection.h"#include "Fingerprint.h"#include "TraitRecord.h"#include "SubjectRecord.h"#include "SubjectInfo.generated.h"

Classes | |
| struct | FSubjectInfo |
| The internal state for the main subject entity. More... | |
| struct | FSubjectNetworkState |
| The internal state of a networked subject. More... | |
Typedefs | |
| using | SubjectNetworkIdType = uint32 |
| The type of a subject's network identifier. | |
Enumerations | |
| enum class | EPeerRole : uint8 { None = 0 UMETA(DisplayName = "None (Auto)") , Auto = None UMETA(Hidden) , Client , Server } |
| A peer role type. More... | |
| using SubjectNetworkIdType = uint32 |
The type of a subject's network identifier.
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strong |