Apparatus Version 1.21
ECS data-oriented workflow for Unreal Engine.
Classes | Macros | Functions
Filter.h File Reference
#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "Fingerprint.h"
#include "Filter.generated.h"
Include dependency graph for Filter.h:
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Classes

struct  FFilter
 A subject filtering specification. More...
 
struct  TFilter< Cs >
 The templated shortcut class for constructing a filter. More...
 

Macros

#define SKIP_MACHINE_H
 
#define FILTER_H_SKIPPED_MACHINE_H
 

Functions

uint32 GetTypeHash (const FFilter &Filter)
 

Macro Definition Documentation

◆ FILTER_H_SKIPPED_MACHINE_H

#define FILTER_H_SKIPPED_MACHINE_H

◆ SKIP_MACHINE_H

#define SKIP_MACHINE_H

Function Documentation

◆ GetTypeHash()

uint32 GetTypeHash ( const FFilter Filter)
inline