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Apparatus
Version 1.21
ECS data-oriented workflow for Unreal Engine.
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#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "Fingerprint.h"
#include "Filter.generated.h"
Classes | |
struct | FFilter |
A subject filtering specification. More... | |
struct | TFilter< Cs > |
The templated shortcut class for constructing a filter. More... | |
Macros | |
#define | SKIP_MACHINE_H |
#define | FILTER_H_SKIPPED_MACHINE_H |
Functions | |
uint32 | GetTypeHash (const FFilter &Filter) |
#define FILTER_H_SKIPPED_MACHINE_H |
#define SKIP_MACHINE_H |
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inline |