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Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include "CoreMinimal.h"#include "UObject/Class.h"#include "Fingerprint.h"#include "Filter.generated.h"

Classes | |
| struct | FFilterIndicator |
| The base filter class used for indication. More... | |
| struct | FFilter |
| A subject filtering specification. More... | |
| struct | TFilter< Cs > |
| The templated shortcut class for constructing a filter. More... | |
Typedefs | |
| template<typename T > | |
| using | TFilterTypeSecurity = more::enable_if_t< IsFilterType< T >(), bool > |
| Secure a filter type. | |
Functions | |
| template<typename T > | |
| constexpr bool | IsFilterType () |
| Check if a type is a filter. | |
| uint32 | GetTypeHash (const FFilter &Filter) |
| using TFilterTypeSecurity = more::enable_if_t<IsFilterType<T>(), bool> |
Secure a filter type.
| T | The type to secure as a filter. |
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inline |