Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "Fingerprint.h"
#include "Filter.generated.h"
Classes | |
struct | FFilterIndicator |
The base filter class used for indication. More... | |
struct | FFilter |
A subject filtering specification. More... | |
struct | TFilter< Cs > |
The templated shortcut class for constructing a filter. More... | |
Typedefs | |
template<typename T > | |
using | TFilterTypeSecurity = more::enable_if_t< IsFilterType< T >(), bool > |
Secure a filter type. | |
Functions | |
template<typename T > | |
constexpr bool | IsFilterType () |
Check if a type is a filter. | |
uint32 | GetTypeHash (const FFilter &Filter) |
using TFilterTypeSecurity = more::enable_if_t<IsFilterType<T>(), bool> |
Secure a filter type.
T | The type to secure as a filter. |
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inline |