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Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include "More/type_traits"#include "CoreMinimal.h"#include "UObject/Class.h"#include "Kismet/KismetSystemLibrary.h"#include "SubjectInfo.h"#include "CommonSubjectHandle.generated.h"

Classes | |
| struct | FCommonSubjectHandle |
| The base structure for all subject handles. More... | |
| struct | TSubjectHandle< bAllowChanges, bAllowDirectTraitAccess, bAllowStructuralChanges > |
| The main entity in the mechanism, consisting of traits. More... | |
Functions | |
| template<class D > | |
| constexpr bool | IsDetailClass () |
| Check if the supplied class is actually a detail. | |
| uint32 | GetTypeHash (const FCommonSubjectHandle &SubjectHandle) |
| template<typename T > | |
| constexpr bool | IsSubjectHandleType () |
| Check if the supplied type is actually a subject handle. | |
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inline |
Check if the supplied class is actually a detail.
| D | The class to examine. |