Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include "More/type_traits"
#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "Kismet/KismetSystemLibrary.h"
#include "SubjectInfo.h"
#include "CommonSubjectHandle.generated.h"
Classes | |
struct | FCommonSubjectHandle |
The base structure for all subject handles. More... | |
struct | TSubjectHandle< bAllowChanges, bAllowDirectTraitAccess, bAllowStructuralChanges > |
The main entity in the mechanism, consisting of traits. More... | |
Functions | |
template<class D > | |
constexpr bool | IsDetailClass () |
Check if the supplied class is actually a detail. | |
uint32 | GetTypeHash (const FCommonSubjectHandle &SubjectHandle) |
template<typename T > | |
constexpr bool | IsSubjectHandleType () |
Check if the supplied type is actually a subject handle. | |
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inline |
Check if the supplied class is actually a detail.
D | The class to examine. |