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Apparatus
Version 1.3.0
ECS data-driven workflow for Unreal Engine.
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| ▼CAActor | |
| CAMechanicalActor | The mechanical actor entity |
| CASubjectiveActor | An actor as a subject with details |
| ▼CAGameMode | |
| CAMechanicalGameMode | The game mode mechanism facility |
| ▼CAGameModeBase | |
| CAMechanicalGameModeBase | The base game mode mechanism facility |
| CFAdjectiveInfo | The internal adjective information |
| CFBeltChain | An iterable belt sequence holder |
| CFBeltIt | The iterator of the belt slots |
| CFBeltSlot | The belt slot, containing the cached details |
| CFBeltSlotCache | A detail caching for subjects used in the belts' slots |
| CFBitMask | A memory-efficient bit mask |
| CFChunkAdjectiveEntry | An entry for a mechanic in the chunk |
| CFChunkChain | An iterable chunk sequence holder |
| CFChunkIt | A chunk's iterator |
| CFDetailmark | The detail-only fingerprint part |
| CFFilter | The details filter specification |
| CFFingerprint | The traits/details fingerprint |
| CFMechanicChunkEntry | A single chunk entry within a mechanic |
| CFMechanicInfo | The internal mechanic information |
| CFScriptStructArray | Runtime-safe container for structs |
| CFSubjectHandle | The main entity of the Apparatus, consisting of traits |
| CFSubjectHandles4 | Four subject handles as a cache-friendly struct |
| CFSubjectInfo | The internal information about a registered subject |
| CFTraitmark | The trait-only fingerprint part |
| ▼CIK2Node_AddPinInterface | |
| ▼CUBPNode_MakeFingerprint | A user-friendly fingerprint construction node |
| ▼CUBPNode_MakeFilter | A user-friendly filter construction node |
| CUBPNode_Mechanic | The main mechanic evaluation node |
| ▼CIMechanical | A common interface for all mechanisms |
| CAMechanicalActor | The mechanical actor entity |
| CAMechanicalGameMode | The game mode mechanism facility |
| CAMechanicalGameModeBase | The base game mode mechanism facility |
| ▼CISubjective | An interface for all sorts of subjects |
| CASubjectiveActor | An actor as a subject with details |
| CUSubjectiveActorComponent | An actor component which is a subject containing the details |
| CUSubjectiveUserWidget | A UI widget subject functionality |
| CFBitMask::Iterator | The bit mask iterator |
| ▼CUActorComponent | |
| CUSubjectiveActorComponent | An actor component which is a subject containing the details |
| ▼CUBlueprintFunctionLibrary | |
| CUApparatusFunctionLibrary | The main Apparatus function library |
| ▼CUK2Node | |
| ▼CUBPNode_GenericTraitFunction | Generic trait-based node |
| CUBPNode_GetSubjectTrait | A user-friendly filter construction node |
| CUBPNode_GetSubjectiveTrait | A user-friendly filter construction node |
| CUBPNode_ObtainSubjectTrait | A user-friendly filter construction node |
| CUBPNode_ObtainSubjectiveTrait | A user-friendly filter construction node |
| CUBPNode_SetSubjectTrait | A user-friendly filter construction node |
| CUBPNode_SetSubjectiveTrait | A user-friendly filter construction node |
| CUBPNode_MakeFingerprint | A user-friendly fingerprint construction node |
| ▼CUObject | |
| CUBelt | The conveyor belt consisting of subjects |
| CUChunk | The main containter of subjects' traits |
| CUDetail | The base subject detail (component) class |
| CUMachine | The global mechanism manager |
| ▼CUUserWidget | |
| CUSubjectiveUserWidget | A UI widget subject functionality |