|
Apparatus
Version 1.3.0
ECS data-driven workflow for Unreal Engine.
|
A user-friendly filter construction node. More...
#include <BPNode_GetSubjectiveTrait.h>


Public Member Functions | |
| UBPNode_GetSubjectiveTrait (const FObjectInitializer &ObjectInitializer) | |
Public Member Functions inherited from UBPNode_GenericTraitFunction | |
| virtual bool | IsNodePure () const override |
| virtual void | AllocateDefaultPins () override |
| virtual FText | GetTooltipText () const override |
| virtual FLinearColor | GetNodeTitleColor () const override |
| virtual void | EarlyValidation (class FCompilerResultsLog &MessageLog) const override |
| virtual void | GetMenuActions (FBlueprintActionDatabaseRegistrar &ActionRegistrar) const override |
| virtual void | ExpandNode (class FKismetCompilerContext &CompilerContext, UEdGraph *SourceGraph) override |
| virtual FText | GetMenuCategory () const override |
| virtual void | PostReconstructNode () override |
| virtual void | ReallocatePinsDuringReconstruction (TArray< UEdGraphPin * > &OldPins) override |
| virtual FText | GetNodeTitle (ENodeTitleType::Type TitleType) const override |
| virtual void | PinConnectionListChanged (UEdGraphPin *ChangedPin) override |
| virtual void | PinDefaultValueChanged (UEdGraphPin *ChangedPin) override |
| virtual bool | IsTraitPin (UEdGraphPin *Pin, const bool bExact=true) const |
| Check if the pin is a trait data pin. More... | |
| virtual bool | IsTraitTypePin (UEdGraphPin *Pin, const bool bExact=true) const |
| Check if the pin is a trait type pin. More... | |
| virtual bool | IsOutputting () const |
| Is the trait data actually an output to write to? More... | |
| virtual void | UpdateTraitPin (UScriptStruct *TraitType) |
| Update the trait data pin's type according to an explicitly supplied type. More... | |
| virtual void | UpdateTraitPin () |
| Update the trait data pin's type according to an actual state. More... | |
| virtual void | UpdateTraitPinUI (UEdGraphPin *TraitPin) |
| Update the trait pin user interface. More... | |
| virtual void | UpdateTraitTypePinUI (UEdGraphPin *TraitTypePin) |
| Update the trait type pin user interface. More... | |
| virtual EEdGraphPinDirection | GetTraitPinDirection () const |
| Get the trait data pin direction. More... | |
| virtual bool | IsSubjectiveBased () const |
| Is this a subjective-based node? More... | |
| virtual UEdGraphPin * | GetSubjectPin () const |
| Get the subject pin. More... | |
| virtual UEdGraphPin * | GetTraitTypePin () const |
| Get the trait type pin. More... | |
| virtual UEdGraphPin * | GetSubjectivePin () const |
| Get the subjective pin. More... | |
| virtual UEdGraphPin * | GetTraitPin () const |
| Get the trait data pin. More... | |
| virtual UScriptStruct * | GetTraitType (UEdGraphPin *TraitPin, const bool bRecursive=true) const |
| Get the type of the trait at a pin. More... | |
| virtual UScriptStruct * | GetTraitType () const |
| Get the type of the trait. More... | |
| virtual UEdGraphPin * | GetExecPin () const |
| virtual UEdGraphPin * | GetThenPin () const |
| virtual UFunction * | GetTargetFunction () const |
| UBPNode_GenericTraitFunction (const FObjectInitializer &ObjectInitializer) | |
| virtual FStructProperty * | FindTraitDataProperty () const |
| virtual FObjectProperty * | FindTraitTypeProperty () const |
| virtual FStructProperty * | FindSubjectProperty () const |
| virtual FInterfaceProperty * | FindSubjectiveProperty () const |
Additional Inherited Members | |
Static Public Attributes inherited from UBPNode_GenericTraitFunction | |
| static const FName | TraitTypePinName |
| The name of the trait type pin. More... | |
| static const FName | TraitDataPinName |
| The name of the trait data pin. More... | |
| static const FName | SubjectPinName |
| Subject handle pin name. More... | |
| static const FName | SubjectivePinName |
| Subjective pin name. More... | |
Protected Attributes inherited from UBPNode_GenericTraitFunction | |
| FMemberReference | FunctionReference |
A user-friendly filter construction node.
|
inline |