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| en:toolworks:docs:apparatus:subjective [2021/09/20 14:39] – created vladius | en:toolworks:docs:apparatus:subjective [2021/09/20 14:58] (current) – vladius |
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| ====== High-level Subjectives ====== | ====== High-level Subjectives ====== |
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| Subjectives are basically containers for [[en:toolworks:docs:apparatus:detail|Details]]. | Subjectives are basically containers for [[en:toolworks:docs:apparatus:detail|Details]]. Unlike their lower-level [[en:toolworks:docs:apparatus:subject|Subjects]], Subjectives |
| | are actually ''UObject''s and are part of Unreal's own infrastructure. Different kinds of Subjectives are provided by Apparatus, depending on their relation to UE entities: |
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| | * //Subjective Actor// - base level actor. |
| | * //Subjective Actor Component// - a somewhat modular Subjective functionality for actors. |
| | * //Subjective User Widget// - for graphical user interface handling. |
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| Please, also note that Subjectives can actually be cloned with the help of ''[[ue>API/Runtime/Engine/Engine/UWorld/SpawnActor|SpawnActor]]'' (using the ''[[ue>API/Runtime/Engine/Engine/FActorSpawnParameters/Template|Template]]'' field). | Please, also note that Subjectives can actually be cloned with the help of ''[[ue>API/Runtime/Engine/Engine/UWorld/SpawnActor|SpawnActor]]'' (using the ''[[ue>API/Runtime/Engine/Engine/FActorSpawnParameters/Template|Template]]'' field). |