en:toolworks:docs:apparatus:rendering

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Rendering Techniques

Rendering some massive crowds can be challenging.

Our official Apparatist utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through Instanced Static Meshes.

Check out this video on using AnimToTexture to turn your skeletal mesh animations into textures to be used within the materials:

A third-party Vertex Animation Manager tool is also available.

  • en/toolworks/docs/apparatus/rendering.1679659893.txt.gz
  • Last modified: 2023/03/24 15:11
  • by vladius