en:toolworks:docs:apparatus:mechanical

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en:toolworks:docs:apparatus:mechanical [2021/06/11 15:48] vladiusen:toolworks:docs:apparatus:mechanical [2021/06/18 22:23] (current) vladius
Line 27: Line 27:
  */  */
 UCLASS() UCLASS()
-class APPARATUSMARK_API AMyMechanicalActor : public AMechanicalActor+class MY_API AMyMechanicalActor : public AMechanicalActor
 { {
  GENERATED_BODY()  GENERATED_BODY()
Line 39: Line 39:
 #include "MyMechanicalActor.h" #include "MyMechanicalActor.h"
 </code> </code>
-  - Now you can override one (or multiple) of the Tick methods and implement your actual Mechanics as usually in C++...+  - Now you can override a single (or multiple) Tick method(s) as you usually would do in C++...
     * ... in the header:<code cpp>     * ... in the header:<code cpp>
 void Tick(float DeltaTime) override; void Tick(float DeltaTime) override;
Line 49: Line 49:
 } }
 </code> </code>
 +  - Proceed creating a [[en:toolworks:docs:apparatus:filter|Filter]] to [[en:toolworks:docs:apparatus:enchaining|enchain]] the Chunks/Belts in order to be [[en:toolworks:docs:apparatus:iterating|iterated]] upon.
  • en/toolworks/docs/apparatus/mechanical.1623415715.txt.gz
  • Last modified: 2021/06/11 15:48
  • by vladius