Show pagesourceOld revisionsBacklinksExport to PDFBack to top Share via Share via... Twitter LinkedIn Facebook Pinterest Telegram WhatsApp Yammer Reddit TeamsRecent ChangesSend via e-MailPrintPermalink × This is an old revision of the document! Mechanical ECS clearly separates the data and the logic operating on that data. This logic in turn is usually executed on an iterative per-frame basis. Apparatus implements this animation-like functionality via a concept called Mechanical. Mechanicals are complex in nature and comprise multiple Mechanics that are executed inside of them. C++ Workflow If you’re going the C++ way, creating your Mechanicals goes like this. Open the main UE File menu and choose the “New C++ Class…” option: In the opened window mark the “Show All Classes” checkbox: Now you can select any of the base classes available including the Apparatus ones. Choose the Mechanical Actor as a base class: en/toolworks/docs/apparatus/mechanical.1623148486.txt.gz Last modified: 2021/06/08 13:34by vladius