en:toolworks:docs:apparatus:mechanical

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Mechanical

ECS clearly separates the data and the logic operating on that data. This logic in turn is usually executed on an iterative per-frame basis. Apparatus implements this animation-like functionality via a concept called Mechanical. Mechanicals are complex in nature and comprise multiple Mechanics that are executed inside of them.

If you’re going the C++ way, creating your Mechanicals goes like this.

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  • Last modified: 2021/06/08 12:47
  • by vladius