en:toolworks:docs:apparatus:features

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en:toolworks:docs:apparatus:features [2023/01/11 20:10] vladiusen:toolworks:docs:apparatus:features [2023/01/12 13:01] (current) vladius
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   * Fundamentally ECS. A complete Unreal Engine integration of the [[en:toolworks:docs:apparatus:ecs|data-oriented]] workflow.   * Fundamentally ECS. A complete Unreal Engine integration of the [[en:toolworks:docs:apparatus:ecs|data-oriented]] workflow.
   * Loyal to the ecosystem. Both C++ and Blueprint development paths are supported.   * Loyal to the ecosystem. Both C++ and Blueprint development paths are supported.
-  * Best of two worlds. Flexible UObject-based [[en:toolworks:docs:apparatus:detail|Details]] and performant struct-based [[en:toolworks:docs:apparatus:trait|Traits]]. +  * Best of two worlds. Flexible UObject-based [[en:toolworks:docs:apparatus:detail|Details]] and firm, performant  [[en:toolworks:docs:apparatus:trait|Traits]]. 
-  * Pedal to the metal. Featuring the Chunk-based data storage that is hardware-first by design. Quite a bit of performance optimizations on top: Filter-based caching, fast bit-array masking, mainline Component indexing and more. +  * Pedal to the metal. Featuring the Chunk-based data storage that is hardware-friendly and [[wp>CPU_cache|cache]]-oriented by design. Quite a bit of performance optimizations on top: lookup tables for a faster Filtering, bitarray-based matching, mainline Component indexing and more. 
-  * Power at your fingertips. Our [[cpp>language/lambda|lambda]]-based [[en:toolworks:docs:apparatus:operating|operating]] with an automatic argument delivery will soon become a shorthand of your choice.+  * Power at your fingertips. Our [[cpp>language/lambda|lambda]]-based [[en:toolworks:docs:apparatus:operating|operating]] with an argument dependency injection is your next favorite shorthand.
   * Querying with ease. A versatile Component-including and -excluding filtering for the Mechanics.   * Querying with ease. A versatile Component-including and -excluding filtering for the Mechanics.
-  * Bitwise [[en:toolworks:docs:apparatus:flagmark|Flagmark]] filtering support for boolean-based states. +  * Fine-grained selection. Bitwise [[en:toolworks:docs:apparatus:flagmark|Flagmark]] filtering support for boolean-based states. 
-  * Straightforward editing. Assign and customize your Component blocks right from the [[https://docs.unrealengine.com/en-US/ProgrammingAndScripting/Blueprints/Editor/UIComponents/Details/index.html|Details Panel]] in Unreal Editor. +  * Straightforward editing. Assign and customize your Component blocks right from the [[ue>ProgrammingAndScripting/Blueprints/Editor/UIComponents/Details/index.html|Details Panel]] in Unreal Editor. 
-  * Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the operating body.+  * Multiple Details of the same class on a single Subjective are supported. All of the available Detail combinations are processed in the Operating body.
   * Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility.   * Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility.
-  * Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. +  * Concurrency scaling. Full multi-threaded iterating support with a dedicated compile-time [[en:toolworks:docs:apparatus:solidity|Solid]] semantic for extra safety. Supports [[en:toolworks:docs:apparatus:deferred|deferred]] execution of the transactions.
-  * Full concurrent (multi-threadediterating support with a dedicated compile-time [[en:toolworks:docs:apparatus:solidity|Solid]] semantic.+
   * Ready to speak traffic. An elegant and versatile custom [[en:toolworks:docs:apparatus:networking|networking]] solution built upon the Unreal's replication and RPC functionality.   * Ready to speak traffic. An elegant and versatile custom [[en:toolworks:docs:apparatus:networking|networking]] solution built upon the Unreal's replication and RPC functionality.
-  * [[en:toolworks:docs:apparatus:steady-tick|Steady-ticking]] implementation for some extra stability of your game frame-dependent logic.+  * Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. 
 +  * Stable clockwork. The [[en:toolworks:docs:apparatus:steady-tick|steady-ticking]] implementation provides for some extra stability of your frame-dependent logic.
   * Thoroughly documented [[appi>|API]] with a dedicated [[en:toolworks:docs:apparatus|user manual wiki pages]].   * Thoroughly documented [[appi>|API]] with a dedicated [[en:toolworks:docs:apparatus|user manual wiki pages]].
  
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