Show pagesourceOld revisionsBacklinksExport to PDFBack to top Share via Share via... Twitter LinkedIn Facebook Pinterest Telegram WhatsApp Yammer Reddit TeamsRecent ChangesSend via e-MailPrintPermalink × Table of Contents Detail Creating Details C++ Workflow This is an old revision of the document! Detail Details are the main building data blocks in Apparatus. They are high-level entities (unlike Traits), which support some additional ECS+ functionality like multi-iterating and inheritance. Details do derive from UObject and are subject to garbage collecting and Unreal’s general memory model. Creating Details C++ Workflow In order to create a Detail visible in your C++ source code you have to do the following: en/toolworks/docs/apparatus/detail.1623405330.txt.gz Last modified: 2021/06/11 12:55by vladius