Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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ASubjectiveActor :
FCommonSubjectHandle
,
FSubjectInfo
,
FSubjectNetworkState
,
TSubjectHandle< bAllowChanges, bAllowDirectTraitAccess, bAllowStructuralChanges >
FSolidSubjectHandle :
FCommonSubjectHandle
,
FConstSubjectHandle
,
FSubjectHandle
,
FSubjectInfo
,
FUnsafeSubjectHandle
,
TSubjectHandle< bAllowChanges, bAllowDirectTraitAccess, bAllowStructuralChanges >
FSubjectHandle :
FCommonSubjectHandle
,
FConstSubjectHandle
,
FDetailInfo
,
FDetailmark
,
FFingerprint
,
FSolidSubjectHandle
,
FSubjectInfo
,
FTraitInfo
,
FTraitmark
FSubjectInfo :
AMechanism
,
FChunkSlot
,
FCommonSubjectHandle
,
FConstSubjectHandle
,
FSolidSubjectHandle
,
FSubjectHandle
,
FSubjectNetworkState
,
FSubjectRecord
,
FUnsafeSubjectHandle
,
ISubjective
,
TSubjectHandle< bAllowChanges, bAllowDirectTraitAccess, bAllowStructuralChanges >
,
UChunk
,
UMachine
,
UNetworkBearerComponent
FSubjectNetworkState :
AMechanism
,
FCommonSubjectHandle
,
FSubjectInfo
,
TSubjectHandle< bAllowChanges, bAllowDirectTraitAccess, bAllowStructuralChanges >
,
UMachine
FSubjectRecord :
FCommonSubjectHandle
,
FSubjectInfo
,
FSubjectNetworkState
,
TSubjectHandle< bAllowChanges, bAllowDirectTraitAccess, bAllowStructuralChanges >
ISolidSubjective :
ISubjective
ISubjective :
AMechanicalGameMode
,
AMechanicalGameModeBase
,
FCommonSubjectHandle
,
FConstSubjectHandle
,
FDetailInfo
,
FSolidSubjectHandle
,
FSubjectHandle
,
FSubjectInfo
,
FSubjectNetworkState
,
FTraitInfo
,
FUnsafeSubjectHandle
,
ISolidSubjective
,
TSubjectHandle< bAllowChanges, bAllowDirectTraitAccess, bAllowStructuralChanges >
,
UBelt
,
UDetail
,
UMachine
,
UNetworkBearerComponent
StaticConstructor :
FBitMask
USubjectiveActorComponent :
FBeltSlot
,
FCommonSubjectHandle
,
FSubjectInfo
,
FSubjectNetworkState
,
TSubjectHandle< bAllowChanges, bAllowDirectTraitAccess, bAllowStructuralChanges >
,
UBelt
USubjectiveUserWidget :
UBelt
© 2019 – 2023 Vladislav Dmitrievich Turbanov