Apparatus
Version 1.20
ECS data-oriented workflow for Unreal Engine.
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A user-friendly filter construction node. More...
#include <BPNode_SetSubjectiveTrait.h>
Public Member Functions | |
UBPNode_SetSubjectiveTrait (const FObjectInitializer &ObjectInitializer) | |
Public Member Functions inherited from UBPNode_GenericTraitFunction | |
FName | GetTraitTypePinName () const |
The name of the trait type pin. More... | |
FName | GetTraitDataPinName () const |
The name of the trait data pin. More... | |
FName | GetSubjectPinName () const |
Subject handle pin name. More... | |
FName | GetSubjectivePinName () const |
Subjective pin name. More... | |
virtual void | AllocateDefaultPins () override |
virtual void | EarlyValidation (class FCompilerResultsLog &MessageLog) const override |
void | ValidateNodeDuringCompilation (class FCompilerResultsLog &MessageLog) const override |
virtual void | GetMenuActions (FBlueprintActionDatabaseRegistrar &ActionRegistrar) const override |
virtual void | ExpandNode (class FKismetCompilerContext &CompilerContext, UEdGraph *SourceGraph) override |
virtual void | PostReconstructNode () override |
virtual ERedirectType | DoPinsMatchForReconstruction (const UEdGraphPin *NewPin, int32 NewPinIndex, const UEdGraphPin *OldPin, int32 OldPinIndex) const override |
virtual void | ReallocatePinsDuringReconstruction (TArray< UEdGraphPin * > &OldPins) override |
virtual void | PinConnectionListChanged (UEdGraphPin *ChangedPin) override |
virtual void | PinDefaultValueChanged (UEdGraphPin *ChangedPin) override |
virtual bool | IsTraitPin (UEdGraphPin *Pin, const bool bExact=true) const |
Check if the pin is a trait data pin. More... | |
virtual bool | IsTraitTypePin (UEdGraphPin *Pin, const bool bExact=true) const |
Check if the pin is a trait type pin. More... | |
virtual bool | IsOutputting () const |
Is the trait data actually an output to write to? More... | |
virtual void | UpdateTraitPin (UScriptStruct *TraitType) |
Update the trait data pin's type according to an explicitly supplied type. More... | |
virtual void | UpdateTraitPin () |
Update the trait data pin's type according to an actual state. More... | |
virtual void | UpdateTraitDataPinUI (UEdGraphPin *TraitPin) |
Update the trait pin user interface. More... | |
virtual void | UpdateTraitTypePinUI (UEdGraphPin *TraitTypePin) |
Update the trait type pin user interface. More... | |
virtual EEdGraphPinDirection | GetTraitPinDirection () const |
Get the trait data pin direction. More... | |
virtual bool | IsSubjectiveBased () const |
Is this a subjective-based node? More... | |
virtual UEdGraphPin * | GetSubjectPin () const |
Get the subject pin. More... | |
virtual UEdGraphPin * | GetTraitTypePin () const |
Get the trait type pin. More... | |
virtual UEdGraphPin * | GetSubjectivePin () const |
Get the subjective pin. More... | |
virtual UEdGraphPin * | GetTraitDataPin () const |
Get the trait data pin. More... | |
virtual UScriptStruct * | GetTraitType (UEdGraphPin *TraitPin, const bool bRecursive=true) const |
Get the type of the trait at a pin. More... | |
virtual UScriptStruct * | GetTraitType () const |
Get the type of the trait. More... | |
virtual UEdGraphPin * | GetExecPin () const |
virtual FStructProperty * | FindTraitDataProperty () const |
Find the trait data property. More... | |
virtual FObjectProperty * | FindTraitTypeProperty () const |
Find the trait type property. More... | |
virtual FStructProperty * | FindSubjectProperty () const |
Find the subject property. More... | |
virtual FInterfaceProperty * | FindSubjectiveProperty () const |
Find the subjective property. More... | |
UBPNode_GenericTraitFunction (const FObjectInitializer &ObjectInitializer) | |
A user-friendly filter construction node.
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inline |