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Apparatus
Version 1.20
ECS data-oriented workflow for Unreal Engine.
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Sending a subject trait over a network node. More...
#include <BPNode_PushExtraSubjectTrait.h>


Public Member Functions | |
| UBPNode_PushExtraSubjectTrait (const FObjectInitializer &ObjectInitializer) | |
Public Member Functions inherited from UBPNode_GenericTraitFunction | |
| FName | GetTraitTypePinName () const |
| The name of the trait type pin. More... | |
| FName | GetTraitDataPinName () const |
| The name of the trait data pin. More... | |
| FName | GetSubjectPinName () const |
| Subject handle pin name. More... | |
| FName | GetSubjectivePinName () const |
| Subjective pin name. More... | |
| virtual void | AllocateDefaultPins () override |
| virtual void | EarlyValidation (class FCompilerResultsLog &MessageLog) const override |
| void | ValidateNodeDuringCompilation (class FCompilerResultsLog &MessageLog) const override |
| virtual void | GetMenuActions (FBlueprintActionDatabaseRegistrar &ActionRegistrar) const override |
| virtual void | ExpandNode (class FKismetCompilerContext &CompilerContext, UEdGraph *SourceGraph) override |
| virtual void | PostReconstructNode () override |
| virtual ERedirectType | DoPinsMatchForReconstruction (const UEdGraphPin *NewPin, int32 NewPinIndex, const UEdGraphPin *OldPin, int32 OldPinIndex) const override |
| virtual void | ReallocatePinsDuringReconstruction (TArray< UEdGraphPin * > &OldPins) override |
| virtual void | PinConnectionListChanged (UEdGraphPin *ChangedPin) override |
| virtual void | PinDefaultValueChanged (UEdGraphPin *ChangedPin) override |
| virtual bool | IsTraitPin (UEdGraphPin *Pin, const bool bExact=true) const |
| Check if the pin is a trait data pin. More... | |
| virtual bool | IsTraitTypePin (UEdGraphPin *Pin, const bool bExact=true) const |
| Check if the pin is a trait type pin. More... | |
| virtual bool | IsOutputting () const |
| Is the trait data actually an output to write to? More... | |
| virtual void | UpdateTraitPin (UScriptStruct *TraitType) |
| Update the trait data pin's type according to an explicitly supplied type. More... | |
| virtual void | UpdateTraitPin () |
| Update the trait data pin's type according to an actual state. More... | |
| virtual void | UpdateTraitDataPinUI (UEdGraphPin *TraitPin) |
| Update the trait pin user interface. More... | |
| virtual void | UpdateTraitTypePinUI (UEdGraphPin *TraitTypePin) |
| Update the trait type pin user interface. More... | |
| virtual EEdGraphPinDirection | GetTraitPinDirection () const |
| Get the trait data pin direction. More... | |
| virtual bool | IsSubjectiveBased () const |
| Is this a subjective-based node? More... | |
| virtual UEdGraphPin * | GetSubjectPin () const |
| Get the subject pin. More... | |
| virtual UEdGraphPin * | GetTraitTypePin () const |
| Get the trait type pin. More... | |
| virtual UEdGraphPin * | GetSubjectivePin () const |
| Get the subjective pin. More... | |
| virtual UEdGraphPin * | GetTraitDataPin () const |
| Get the trait data pin. More... | |
| virtual UScriptStruct * | GetTraitType (UEdGraphPin *TraitPin, const bool bRecursive=true) const |
| Get the type of the trait at a pin. More... | |
| virtual UScriptStruct * | GetTraitType () const |
| Get the type of the trait. More... | |
| virtual UEdGraphPin * | GetExecPin () const |
| virtual FStructProperty * | FindTraitDataProperty () const |
| Find the trait data property. More... | |
| virtual FObjectProperty * | FindTraitTypeProperty () const |
| Find the trait type property. More... | |
| virtual FStructProperty * | FindSubjectProperty () const |
| Find the subject property. More... | |
| virtual FInterfaceProperty * | FindSubjectiveProperty () const |
| Find the subjective property. More... | |
| UBPNode_GenericTraitFunction (const FObjectInitializer &ObjectInitializer) | |
Sending a subject trait over a network node.
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inline |