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Apparatus
Version 1.21
ECS data-oriented workflow for Unreal Engine.
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#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "Kismet/KismetSystemLibrary.h"
#include "CommonSubjectHandle.h"
#include "SubjectHandle.generated.h"
#include "Machine.h"
Classes | |
struct | FSubjectHandle |
A subject with structural changes allowed. More... | |
Macros | |
#define | SKIP_MACHINE_H |
#define | SUBJECT_HANDLE_H_SKIPPED_MACHINE_H |
#define SKIP_MACHINE_H |
#define SUBJECT_HANDLE_H_SKIPPED_MACHINE_H |