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Apparatus
Version 1.21
ECS data-oriented workflow for Unreal Engine.
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#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Engine/MemberReference.h"
#include "SolidSubjectHandle.h"
#include "NetworkBearerComponent.generated.h"
#include "Machine.h"
Classes | |
class | UNetworkBearerComponent |
An actor component for handling the networking logic in a unified way. More... | |
Macros | |
#define | SKIP_MACHINE_H |
#define | NETWORK_BEARER_COMPONENT_H_SKIPPED_MACHINE_H |
#define NETWORK_BEARER_COMPONENT_H_SKIPPED_MACHINE_H |
#define SKIP_MACHINE_H |