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Apparatus
Version 1.21
ECS data-oriented workflow for Unreal Engine.
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#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "Serialization/Archive.h"
#include "ApparatusStatus.h"
#include "BitMask.h"
#include "DetailInfo.h"
#include "Detailmark.generated.h"
Classes | |
struct | FDetailmark |
The detail-only fingerprint part. More... | |
Macros | |
#define | SKIP_MACHINE_H |
#define | DETAILMARK_H_SKIPPED_MACHINE_H |
Functions | |
uint32 | GetTypeHash (const FDetailmark &Detailmark) |
bool | operator== (const TSubclassOf< UDetail > &DetailClassA, UClass *ClassB) |
bool | operator!= (const TSubclassOf< UDetail > &DetailClassA, UClass *ClassB) |
bool | operator== (const TSubclassOf< UDetail > &DetailClassA, const TSubclassOf< UDetail > &DetailClassB) |
bool | operator!= (const TSubclassOf< UDetail > &DetailClassA, const TSubclassOf< UDetail > &DetailClassB) |
#define DETAILMARK_H_SKIPPED_MACHINE_H |
#define SKIP_MACHINE_H |
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