Apparatus Version 1.23
ECS data-oriented workflow for Unreal Engine.
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Classes | Functions
Detailmark.h File Reference
#include <array>
#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "Serialization/Archive.h"
#include "ApparatusStatus.h"
#include "BitMask.h"
#include "DetailInfo.h"
#include "Detailmark.generated.h"
Include dependency graph for Detailmark.h:
This graph shows which files directly or indirectly include this file:

Classes

struct  FDetailmark
 The detail-only fingerprint part. More...
 

Functions

uint32 GetTypeHash (const FDetailmark &Detailmark)
 
bool operator== (const TSubclassOf< UDetail > &DetailClassA, UClass *const ClassB)
 
bool operator!= (const TSubclassOf< UDetail > &DetailClassA, UClass *const ClassB)
 
bool operator== (const TSubclassOf< UDetail > &DetailClassA, const TSubclassOf< UDetail > &DetailClassB)
 
bool operator!= (const TSubclassOf< UDetail > &DetailClassA, const TSubclassOf< UDetail > &DetailClassB)
 

Function Documentation

◆ GetTypeHash()

uint32 GetTypeHash ( const FDetailmark Detailmark)
inline

◆ operator!=() [1/2]

bool operator!= ( const TSubclassOf< UDetail > &  DetailClassA,
const TSubclassOf< UDetail > &  DetailClassB 
)
inline

◆ operator!=() [2/2]

bool operator!= ( const TSubclassOf< UDetail > &  DetailClassA,
UClass *const  ClassB 
)
inline

◆ operator==() [1/2]

bool operator== ( const TSubclassOf< UDetail > &  DetailClassA,
const TSubclassOf< UDetail > &  DetailClassB 
)
inline

◆ operator==() [2/2]

bool operator== ( const TSubclassOf< UDetail > &  DetailClassA,
UClass *const  ClassB 
)
inline