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Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include <array>#include "CoreMinimal.h"#include "UObject/Class.h"#include "Serialization/Archive.h"#include "ApparatusStatus.h"#include "BitMask.h"#include "DetailInfo.h"#include "Detailmark.generated.h"

Classes | |
| struct | FDetailmark |
| The detail-only fingerprint part. More... | |
Functions | |
| uint32 | GetTypeHash (const FDetailmark &Detailmark) |
| bool | operator== (const TSubclassOf< UDetail > &DetailClassA, UClass *const ClassB) |
| bool | operator!= (const TSubclassOf< UDetail > &DetailClassA, UClass *const ClassB) |
| bool | operator== (const TSubclassOf< UDetail > &DetailClassA, const TSubclassOf< UDetail > &DetailClassB) |
| bool | operator!= (const TSubclassOf< UDetail > &DetailClassA, const TSubclassOf< UDetail > &DetailClassB) |
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