Apparatus Version 1.15
ECS data-oriented workflow for Unreal Engine.
Classes | Functions
Detailmark.h File Reference
#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "ApparatusStatus.h"
#include "BitMask.h"
#include "DetailInfo.h"
#include "Detail.h"
#include "Detailmark.generated.h"
Include dependency graph for Detailmark.h:
This graph shows which files directly or indirectly include this file:

Classes

struct  FDetailmark
 The detail-only fingerprint part. More...
 

Functions

uint32 GetTypeHash (const FDetailmark &Detailmark)
 
bool operator== (const TSubclassOf< UDetail > &DetailClassA, UClass *ClassB)
 
bool operator!= (const TSubclassOf< UDetail > &DetailClassA, UClass *ClassB)
 
bool operator== (const TSubclassOf< UDetail > &DetailClassA, const TSubclassOf< UDetail > &DetailClassB)
 
bool operator!= (const TSubclassOf< UDetail > &DetailClassA, const TSubclassOf< UDetail > &DetailClassB)
 

Function Documentation

◆ GetTypeHash()

uint32 GetTypeHash ( const FDetailmark Detailmark)
inline

◆ operator!=() [1/2]

bool operator!= ( const TSubclassOf< UDetail > &  DetailClassA,
const TSubclassOf< UDetail > &  DetailClassB 
)
inline

◆ operator!=() [2/2]

bool operator!= ( const TSubclassOf< UDetail > &  DetailClassA,
UClass *  ClassB 
)
inline

◆ operator==() [1/2]

bool operator== ( const TSubclassOf< UDetail > &  DetailClassA,
const TSubclassOf< UDetail > &  DetailClassB 
)
inline

◆ operator==() [2/2]

bool operator== ( const TSubclassOf< UDetail > &  DetailClassA,
UClass *  ClassB 
)
inline