Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include <array>
#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "Serialization/Archive.h"
#include "ApparatusStatus.h"
#include "BitMask.h"
#include "DetailInfo.h"
#include "Detailmark.generated.h"
Classes | |
struct | FDetailmark |
The detail-only fingerprint part. More... | |
Functions | |
uint32 | GetTypeHash (const FDetailmark &Detailmark) |
bool | operator== (const TSubclassOf< UDetail > &DetailClassA, UClass *const ClassB) |
bool | operator!= (const TSubclassOf< UDetail > &DetailClassA, UClass *const ClassB) |
bool | operator== (const TSubclassOf< UDetail > &DetailClassA, const TSubclassOf< UDetail > &DetailClassB) |
bool | operator!= (const TSubclassOf< UDetail > &DetailClassA, const TSubclassOf< UDetail > &DetailClassB) |
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