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Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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#include "CoreMinimal.h"#include "HAL/CriticalSection.h"#include "HAL/Runnable.h"#include "HAL/Event.h"#include "Misc/ScopeLock.h"#include "UObject/Object.h"#include "UObject/WeakInterfacePtr.h"#include "Templates/SharedPointer.h"#include "Templates/UniquePtr.h"#include "Chunk.h"#include "Belt.h"

Classes | |
| struct | FCommonChain |
| Common chain functionality. More... | |
| struct | FCommonChain::TSegment< bSolid > |
| The common functionality for a single iterable entry within the chain. More... | |
| struct | FCommonChain::FCommonCursor |
| Common chain cursor functionality. More... | |
| struct | FCommonChain::FCommonRunnableMechanic |
| The common runnable mechanic base. More... | |
| struct | FCommonChain::TCommonRunnableMechanic< ChainT > |
| The runnable mechanical wrapping. More... | |
| struct | FCommonChain::TCommonMechanicTask< ChainT > |
| A common asynchronous task. More... | |
Typedefs | |
| using | FCommonChainCursor = FCommonChain::FCommonCursor |
Functions | |
| template<typename T > | |
| constexpr bool | IsChainCursorType () |
| Check if the supplied type is actually a chain cursor. | |