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Apparatus
Version 1.21
ECS data-oriented workflow for Unreal Engine.
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#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/WeakInterfacePtr.h"
#include "Belt.h"
Classes | |
struct | TBeltIt< SubjectHandleT > |
The iterator of the belt slots. More... | |
Macros | |
#define | SKIP_MACHINE_H |
#define | BELT_IT_H_SKIPPED_MACHINE_H |
Typedefs | |
typedef TBeltIt< FSubjectHandle > | FBeltIt |
Mutable subject belt iterator. More... | |
typedef TBeltIt< FSolidSubjectHandle > | FSolidBeltIt |
Homogenous subject belt iterator. More... | |
#define BELT_IT_H_SKIPPED_MACHINE_H |
#define SKIP_MACHINE_H |
typedef TBeltIt<FSubjectHandle> FBeltIt |
Mutable subject belt iterator.
typedef TBeltIt<FSolidSubjectHandle> FSolidBeltIt |
Homogenous subject belt iterator.