Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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The main Apparatus runtime module. More...
#include "More/type_traits"
#include "Runtime/Launch/Resources/Version.h"
#include "CoreMinimal.h"
#include "Engine/NetConnection.h"
#include "Modules/ModuleManager.h"
#include "HAL/UnrealMemory.h"
#include "Paradigm.h"
Functions | |
APPARATUSRUNTIME_API void * | Apparatus_ReallocArray (void *Original, int32 ElementsCount, int32 ElementSize, uint32 Alignment=0U) |
A utility function to reallocate an array. | |
APPARATUSRUNTIME_API void * | Apparatus_MallocArray (int32 ElementsCount, int32 ElementSize, uint32 Alignment=0U) |
A utility function to allocate an array of elements. | |
APPARATUSRUNTIME_API | DECLARE_LOG_CATEGORY_EXTERN (LogApparatus, Log, All) |
The main Apparatus runtime module.
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inline |
A utility function to allocate an array of elements.
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inline |
A utility function to reallocate an array.
APPARATUSRUNTIME_API DECLARE_LOG_CATEGORY_EXTERN | ( | LogApparatus | , |
Log | , | ||
All | |||
) |