The Detail factory class.
More...
#include <DetailFactory.h>
|
virtual UObject * | FactoryCreateNew (UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override |
|
virtual FText | GetDisplayName () const override |
|
| UDetailFactory (const class FObjectInitializer &ObjectInitializer) |
|
The Detail factory class.
◆ UDetailFactory()
UDetailFactory::UDetailFactory |
( |
const class FObjectInitializer & |
ObjectInitializer | ) |
|
◆ FactoryCreateNew()
UObject * UDetailFactory::FactoryCreateNew |
( |
UClass * |
Class, |
|
|
UObject * |
InParent, |
|
|
FName |
Name, |
|
|
EObjectFlags |
Flags, |
|
|
UObject * |
Context, |
|
|
FFeedbackContext * |
Warn |
|
) |
| |
|
overridevirtual |
◆ GetDisplayName()
virtual FText UDetailFactory::GetDisplayName |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ IsMacroFactory()
virtual bool UDetailFactory::IsMacroFactory |
( |
| ) |
const |
|
inlineprotectedvirtual |
The documentation for this class was generated from the following files:
- D:/ApparatusMark/Plugins/Apparatus/Source/ApparatusEditor/Public/DetailFactory.h
- D:/ApparatusMark/Plugins/Apparatus/Source/ApparatusEditor/Private/DetailFactory.cpp