Apparatus Version 1.2.1
ECS data-driven workflow for Unreal Engine.
Public Member Functions | Static Public Member Functions | List of all members
UApparatusFunctionLibrary Class Reference

The main Apparatus function library. More...

#include <ApparatusFunctionLibrary.h>

Inheritance diagram for UApparatusFunctionLibrary:
Inheritance graph
[legend]
Collaboration diagram for UApparatusFunctionLibrary:
Collaboration graph
[legend]

Public Member Functions

 DECLARE_FUNCTION (execGetSubjectiveTrait)
 
 DECLARE_FUNCTION (execSetSubjectiveTrait)
 
 DECLARE_FUNCTION (execObtainSubjectiveTrait)
 
 DECLARE_FUNCTION (execGetSubjectTrait)
 
 DECLARE_FUNCTION (execSetSubjectTrait)
 
 DECLARE_FUNCTION (execObtainSubjectTrait)
 
 DECLARE_FUNCTION (execGetChunkChainTrait)
 
 DECLARE_FUNCTION (execGetChunkChainTraitAt)
 
 DECLARE_FUNCTION (execGetBeltChainTrait)
 

Static Public Member Functions

static FTraitmark MakeTraitmark (const TArray< UScriptStruct * > &Traits, const EBootFilter BootState=EBootFilter::None)
 
static FDetailmark MakeDetailmark (const TArray< TSubclassOf< UDetail >> &Details, const EBootFilter BootState=EBootFilter::None)
 
static FFingerprint MakeFingerprint (const TArray< UScriptStruct * > &Traits, const TArray< TSubclassOf< UDetail >> &Details, const EBootFilter BootState=EBootFilter::None)
 
static FFilter MakeFilter (const TArray< UScriptStruct * > &Traits, const TArray< TSubclassOf< UDetail >> &Details, const TArray< UScriptStruct * > &ExcludedTraits, const TArray< TSubclassOf< UDetail >> &ExcludedDetails, const EBootFilter Booting)
 Make a filter from the list of details, exclusion details, and a boot filter. More...
 
static bool FingerprintMatches (const FFingerprint &Fingerprint, const FFilter &Filter)
 
static FBitMask BitMaskOr (const FBitMask &A, const FBitMask &B)
 
static FBitMask BitMaskAnd (const FBitMask &A, const FBitMask &B)
 
static FFingerprintAddDetailToFingerprint (FFingerprint &Fingerprint, const TSubclassOf< UDetail > DetailClass)
 
static FFingerprintRemoveDetailFromFingerprint (FFingerprint &Fingerprint, const TSubclassOf< UDetail > DetailClass)
 
static void GetSubjectiveFingerprint (TScriptInterface< ISubjective > Subjective, FFingerprint &OutFingerprint)
 Get the current fingerprint of a subject. More...
 
static USubjectiveActorComponentGetSubjectiveComponent (TScriptInterface< ISubjective > Subjective)
 
static AActor * GetSubjectiveActor (TScriptInterface< ISubjective > Subjective)
 Get the actor of the subjective in question, if this subjective is actually an actor's subject. More...
 
static UUserWidget * GetSubjectiveWidget (TScriptInterface< ISubjective > Subjective)
 Get the widget in question, if this subjective is actually an user widget. More...
 
static class UDetailEnableSubjectiveDetail (TScriptInterface< ISubjective > Subjective, TSubclassOf< UDetail > DetailClass)
 Enable a detail of a certain type. More...
 
static class UBeltGetSubjectivePreferredBelt (TScriptInterface< ISubjective > Subjective)
 Get the preferred user-set belt. More...
 
static bool HasSubjectiveDetail (TScriptInterface< ISubjective > Subjective, TSubclassOf< UDetail > DetailClass, const bool bIncludeDisabled=false)
 Check if the subjective contains a detail of a certain type. More...
 
static UDetailFindSubjectiveDetail (TScriptInterface< ISubjective > Subjective, TSubclassOf< UDetail > DetailClass, const bool bIncludeDisabled=false)
 Find a detail by its type. More...
 
static void GetSubjectiveDetails (TScriptInterface< ISubjective > Subjective, const bool bIncludeDisabled, TArray< UDetail * > &OutDetails)
 Get the current list of details in the subject. More...
 
static TArray< UDetail * > FindSubjectiveDetails (TScriptInterface< ISubjective > Subjective, TSubclassOf< UDetail > DetailClass, const bool bIncludeDisabled=false)
 Find the details by their type. More...
 
static class UDetailAddSubjectiveDetail (TScriptInterface< ISubjective > Subjective, TSubclassOf< UDetail > DetailClass, const bool bReuseDisabled=false)
 Add or reuse a detail of a certain type. More...
 
static EApparatusStatus DisableSubjectiveDetail (TScriptInterface< ISubjective > Subjective, TSubclassOf< UDetail > DetailClass, const bool bDisableMultiple=false)
 Disable a first detail matching the passed type. More...
 
static void GetSubjectiveTrait (TScriptInterface< ISubjective > Subjective, UScriptStruct *TraitType, FGenericStruct &OutTraitData)
 Get a trait structure for a subjective. More...
 
static void Generic_GetSubjectiveTrait (TScriptInterface< ISubjective > Subjective, UScriptStruct *TraitType, void *const OutTraitData)
 
static void SetSubjectiveTrait (TScriptInterface< ISubjective > Subjective, UScriptStruct *TraitType, const FGenericStruct &InTraitData)
 Set a trait structure for a subjective. More...
 
static void Generic_SetSubjectiveTrait (TScriptInterface< ISubjective > Subjective, UScriptStruct *TraitType, const void *const InTraitData)
 
static void ObtainSubjectiveTrait (TScriptInterface< ISubjective > Subjective, UScriptStruct *TraitType, FGenericStruct &OutTraitData)
 Obtain a trait structure for a subjective. More...
 
static void Generic_ObtainSubjectiveTrait (TScriptInterface< ISubjective > Subjective, UScriptStruct *TraitType, void *const OutTraitData)
 
static void GetSubjectTrait (const FSubjectHandle &SubjectHandle, UScriptStruct *TraitType, FGenericStruct &OutTraitData)
 Get a trait structure from a subject. More...
 
static void Generic_GetSubjectTrait (const FSubjectHandle &SubjectHandle, UScriptStruct *TraitType, void *const OutTraitData)
 
static void SetSubjectTrait (FSubjectHandle &SubjectHandle, UScriptStruct *TraitType, const FGenericStruct &InTraitData)
 Set a trait structure for a subject. More...
 
static void Generic_SetSubjectTrait (const FSubjectHandle &SubjectHandle, UScriptStruct *TraitType, const void *const InTraitData)
 
static void ObtainSubjectTrait (FSubjectHandle &SubjectHandle, UScriptStruct *TraitType, FGenericStruct &OutTraitData)
 Obtain a trait structure from a subject. More...
 
static void Generic_ObtainSubjectTrait (const FSubjectHandle &SubjectHandle, UScriptStruct *TraitType, void *const OutTraitData)
 
static bool BeginBeltChain (const int32 &BeltChainId)
 Begin iterating upon a belt chain. More...
 
static bool AdvanceBeltChain (const int32 &BeltChainId)
 Advance while iterating upon a belt chain. More...
 
static bool BeginOrAdvanceBeltChain (const int32 &BeltChainId)
 Begin iterating or advance while iterating upon a belt chain. More...
 
static FSubjectHandle GetBeltChainSubject (const int32 &BeltChainId)
 Get the current iteration's subject handle. More...
 
static TScriptInterface< ISubjectiveGetBeltChainSubjective (const int32 &BeltChainId)
 Get the current iteration's subjective (if any). More...
 
static void GetChunkChainTrait (const int32 &ChunkChainId, UScriptStruct *TraitType, FGenericStruct &OutTraitData)
 Get an existing trait structure from the current chunk chain cursor. More...
 
static void Generic_GetChunkChainTrait (const int32 &ChunkChainId, UScriptStruct *TraitType, void *const OutTraitData)
 
static void GetChunkChainTraitAt (const int32 &ChunkChainId, const int32 TraitIndex, FGenericStruct &OutTraitData)
 Get an existing trait structure from the current chunk chain cursor at a specific index. More...
 
static void Generic_GetChunkChainTraitAt (const int32 &ChunkChainId, const int32 TraitIndex, void *const OutTraitData)
 
static void GetBeltChainTrait (const int32 &BeltChainId, UScriptStruct *TraitType, FGenericStruct &OutTraitData)
 Get an existing trait structure from the current belt chain cursor. More...
 
static void Generic_GetBeltChainTrait (const int32 &BeltChainId, UScriptStruct *TraitType, void *const OutTraitData)
 
static class UDetailGetChunkChainDetail (const int32 &ChunkChainId, TSubclassOf< UDetail > DetailClass)
 Get a detail from a current chunk chain iteration. More...
 
static class UDetailGetBeltChainDetailHinted (const int32 &BeltChainId, TSubclassOf< UDetail > DetailClass, const int32 DetailIndexHint)
 Get a detail from a belt chain while hinting its index. More...
 
static bool BeginChunkChain (const int32 &ChunkChainId)
 Begin iterating upon a chunk chain. More...
 
static bool AdvanceChunkChain (const int32 &ChunkChainId)
 Advance while iterating upon a chunk chain. More...
 
static bool BeginOrAdvanceChunkChain (const int32 &ChunkChainId)
 Begin iterating or advance while iterating upon a chunk chain. More...
 
static FSubjectHandle GetChunkChainSubject (const int32 &ChunkChainId)
 Get the current iteration's subject handle. More...
 
static TScriptInterface< ISubjectiveGetChunkChainSubjective (const int32 &ChunkChainId)
 Get the current iteration's subjective (if any). More...
 
static EApparatusStatus SpawnMachineSubject (FSubjectHandle &OutSubjectHandle)
 Spawn a subject within the machine. More...
 
static EApparatusStatus DespawnMachineSubject (const FSubjectHandle &SubjectHandle)
 Despawn a subject from the machine. More...
 
static UScriptStruct * FindStruct (const TCHAR *StructName)
 

Detailed Description

The main Apparatus function library.

Member Function Documentation

◆ AddDetailToFingerprint()

FFingerprint & UApparatusFunctionLibrary::AddDetailToFingerprint ( FFingerprint Fingerprint,
const TSubclassOf< UDetail DetailClass 
)
inlinestatic

◆ AddSubjectiveDetail()

static class UDetail* UApparatusFunctionLibrary::AddSubjectiveDetail ( TScriptInterface< ISubjective Subjective,
TSubclassOf< UDetail DetailClass,
const bool  bReuseDisabled = false 
)
inlinestatic

Add or reuse a detail of a certain type.

Parameters
DetailClassThe type of a detail to add to a subject.
bReuseDisabledShould an inactive detail be reused, if possible. If the detail already exists and is active, a new detail is created, activated and returned. If the detail exists but is not currently active, it is activated and returned.
Returns
A new or reused detail. Guaranteed to be active.

◆ AdvanceBeltChain()

static bool UApparatusFunctionLibrary::AdvanceBeltChain ( const int32 &  BeltChainId)
inlinestatic

Advance while iterating upon a belt chain.

Parameters
BeltChainIdThe identifier of a belt chain to iterate upon.
Returns
Is the current iteration viable?

◆ AdvanceChunkChain()

static bool UApparatusFunctionLibrary::AdvanceChunkChain ( const int32 &  ChunkChainId)
inlinestatic

Advance while iterating upon a chunk chain.

Parameters
ChunkChainIdThe identifier of a chunk chain to iterate upon.
Returns
Is the current iteration viable?

◆ BeginBeltChain()

static bool UApparatusFunctionLibrary::BeginBeltChain ( const int32 &  BeltChainId)
inlinestatic

Begin iterating upon a belt chain.

Parameters
BeltChainIdThe identifier of a belt chain to iterate upon.
Returns
Is the current iteration viable?

◆ BeginChunkChain()

static bool UApparatusFunctionLibrary::BeginChunkChain ( const int32 &  ChunkChainId)
inlinestatic

Begin iterating upon a chunk chain.

Parameters
ChunkChainIdThe identifier of a chunk chain to iterate upon.
Returns
Is the current iteration viable?

◆ BeginOrAdvanceBeltChain()

static bool UApparatusFunctionLibrary::BeginOrAdvanceBeltChain ( const int32 &  BeltChainId)
inlinestatic

Begin iterating or advance while iterating upon a belt chain.

Parameters
BeltChainIdThe identifier of a belt chain to iterate upon.
Returns
Is the current iteration viable or an end has come?

◆ BeginOrAdvanceChunkChain()

static bool UApparatusFunctionLibrary::BeginOrAdvanceChunkChain ( const int32 &  ChunkChainId)
inlinestatic

Begin iterating or advance while iterating upon a chunk chain.

Parameters
ChunkChainIdThe identifier of a chunk chain to iterate upon.
Returns
Is the current iteration viable?

◆ BitMaskAnd()

static FBitMask UApparatusFunctionLibrary::BitMaskAnd ( const FBitMask A,
const FBitMask B 
)
inlinestatic

◆ BitMaskOr()

static FBitMask UApparatusFunctionLibrary::BitMaskOr ( const FBitMask A,
const FBitMask B 
)
inlinestatic

◆ DECLARE_FUNCTION() [1/9]

UApparatusFunctionLibrary::DECLARE_FUNCTION ( execGetBeltChainTrait  )
inline

◆ DECLARE_FUNCTION() [2/9]

UApparatusFunctionLibrary::DECLARE_FUNCTION ( execGetChunkChainTrait  )
inline

◆ DECLARE_FUNCTION() [3/9]

UApparatusFunctionLibrary::DECLARE_FUNCTION ( execGetChunkChainTraitAt  )
inline

◆ DECLARE_FUNCTION() [4/9]

UApparatusFunctionLibrary::DECLARE_FUNCTION ( execGetSubjectiveTrait  )
inline

◆ DECLARE_FUNCTION() [5/9]

UApparatusFunctionLibrary::DECLARE_FUNCTION ( execGetSubjectTrait  )
inline

◆ DECLARE_FUNCTION() [6/9]

UApparatusFunctionLibrary::DECLARE_FUNCTION ( execObtainSubjectiveTrait  )
inline

◆ DECLARE_FUNCTION() [7/9]

UApparatusFunctionLibrary::DECLARE_FUNCTION ( execObtainSubjectTrait  )
inline

◆ DECLARE_FUNCTION() [8/9]

UApparatusFunctionLibrary::DECLARE_FUNCTION ( execSetSubjectiveTrait  )
inline

◆ DECLARE_FUNCTION() [9/9]

UApparatusFunctionLibrary::DECLARE_FUNCTION ( execSetSubjectTrait  )
inline

◆ DespawnMachineSubject()

EApparatusStatus UApparatusFunctionLibrary::DespawnMachineSubject ( const FSubjectHandle SubjectHandle)
inlinestatic

Despawn a subject from the machine.

◆ DisableSubjectiveDetail()

static EApparatusStatus UApparatusFunctionLibrary::DisableSubjectiveDetail ( TScriptInterface< ISubjective Subjective,
TSubclassOf< UDetail DetailClass,
const bool  bDisableMultiple = false 
)
inlinestatic

Disable a first detail matching the passed type.

You can't remove details, but only disable them instead.

Parameters
DetailClassThe class of detail(s) to disable.
bDisableMultipleShould multiple matching details be disabled at once, or only the first one?
Returns
The status of the operation. Returns "Noop" if nothing was actually changed.

◆ EnableSubjectiveDetail()

static class UDetail* UApparatusFunctionLibrary::EnableSubjectiveDetail ( TScriptInterface< ISubjective Subjective,
TSubclassOf< UDetail DetailClass 
)
inlinestatic

Enable a detail of a certain type.

If the detail already exists and is active, nothing is performed, and that detail is returned. If the detail does not exist at all, a new detail is added, activated and returned. If the detail exists but is not currently active, it is activated and returned.

◆ FindStruct()

static UScriptStruct* UApparatusFunctionLibrary::FindStruct ( const TCHAR *  StructName)
inlinestatic

◆ FindSubjectiveDetail()

static UDetail* UApparatusFunctionLibrary::FindSubjectiveDetail ( TScriptInterface< ISubjective Subjective,
TSubclassOf< UDetail DetailClass,
const bool  bIncludeDisabled = false 
)
inlinestatic

Find a detail by its type.

◆ FindSubjectiveDetails()

TArray< UDetail * > UApparatusFunctionLibrary::FindSubjectiveDetails ( TScriptInterface< ISubjective Subjective,
TSubclassOf< UDetail DetailClass,
const bool  bIncludeDisabled = false 
)
inlinestatic

Find the details by their type.

◆ FingerprintMatches()

static bool UApparatusFunctionLibrary::FingerprintMatches ( const FFingerprint Fingerprint,
const FFilter Filter 
)
inlinestatic

◆ Generic_GetBeltChainTrait()

static void UApparatusFunctionLibrary::Generic_GetBeltChainTrait ( const int32 &  BeltChainId,
UScriptStruct *  TraitType,
void *const  OutTraitData 
)
inlinestatic

◆ Generic_GetChunkChainTrait()

static void UApparatusFunctionLibrary::Generic_GetChunkChainTrait ( const int32 &  ChunkChainId,
UScriptStruct *  TraitType,
void *const  OutTraitData 
)
inlinestatic

◆ Generic_GetChunkChainTraitAt()

static void UApparatusFunctionLibrary::Generic_GetChunkChainTraitAt ( const int32 &  ChunkChainId,
const int32  TraitIndex,
void *const  OutTraitData 
)
inlinestatic

◆ Generic_GetSubjectiveTrait()

static void UApparatusFunctionLibrary::Generic_GetSubjectiveTrait ( TScriptInterface< ISubjective Subjective,
UScriptStruct *  TraitType,
void *const  OutTraitData 
)
inlinestatic

◆ Generic_GetSubjectTrait()

static void UApparatusFunctionLibrary::Generic_GetSubjectTrait ( const FSubjectHandle SubjectHandle,
UScriptStruct *  TraitType,
void *const  OutTraitData 
)
inlinestatic

◆ Generic_ObtainSubjectiveTrait()

static void UApparatusFunctionLibrary::Generic_ObtainSubjectiveTrait ( TScriptInterface< ISubjective Subjective,
UScriptStruct *  TraitType,
void *const  OutTraitData 
)
inlinestatic

◆ Generic_ObtainSubjectTrait()

static void UApparatusFunctionLibrary::Generic_ObtainSubjectTrait ( const FSubjectHandle SubjectHandle,
UScriptStruct *  TraitType,
void *const  OutTraitData 
)
inlinestatic

◆ Generic_SetSubjectiveTrait()

static void UApparatusFunctionLibrary::Generic_SetSubjectiveTrait ( TScriptInterface< ISubjective Subjective,
UScriptStruct *  TraitType,
const void *const  InTraitData 
)
inlinestatic

◆ Generic_SetSubjectTrait()

static void UApparatusFunctionLibrary::Generic_SetSubjectTrait ( const FSubjectHandle SubjectHandle,
UScriptStruct *  TraitType,
const void *const  InTraitData 
)
inlinestatic

◆ GetBeltChainDetailHinted()

static class UDetail* UApparatusFunctionLibrary::GetBeltChainDetailHinted ( const int32 &  BeltChainId,
TSubclassOf< UDetail DetailClass,
const int32  DetailIndexHint 
)
inlinestatic

Get a detail from a belt chain while hinting its index.

Parameters
BeltChainIdThe identifier of a belt chain to iterate upon.

◆ GetBeltChainSubject()

static FSubjectHandle UApparatusFunctionLibrary::GetBeltChainSubject ( const int32 &  BeltChainId)
inlinestatic

Get the current iteration's subject handle.

Parameters
BeltChainIdThe identifier of a belt chain to iterate upon.
Returns
The subject handle of the current iteration.

◆ GetBeltChainSubjective()

static TScriptInterface<ISubjective> UApparatusFunctionLibrary::GetBeltChainSubjective ( const int32 &  BeltChainId)
inlinestatic

Get the current iteration's subjective (if any).

Parameters
BeltChainIdThe identifier of a belt chain to iterate upon.
Returns
The subjective of the current iteration.

◆ GetBeltChainTrait()

static void UApparatusFunctionLibrary::GetBeltChainTrait ( const int32 &  BeltChainId,
UScriptStruct *  TraitType,
FGenericStruct &  OutTraitData 
)
inlinestatic

Get an existing trait structure from the current belt chain cursor.

◆ GetChunkChainDetail()

static class UDetail* UApparatusFunctionLibrary::GetChunkChainDetail ( const int32 &  ChunkChainId,
TSubclassOf< UDetail DetailClass 
)
inlinestatic

Get a detail from a current chunk chain iteration.

Parameters
ChunkChainIdThe identifier of a chunk chain to get from.
DetailClassThe class of the detail to get.
Returns
The detail of the specified type.

◆ GetChunkChainSubject()

static FSubjectHandle UApparatusFunctionLibrary::GetChunkChainSubject ( const int32 &  ChunkChainId)
inlinestatic

Get the current iteration's subject handle.

Parameters
ChunkChainIdThe identifier of a chunk chain to to get from.
Returns
The subject handle of the current iteration.

◆ GetChunkChainSubjective()

static TScriptInterface<ISubjective> UApparatusFunctionLibrary::GetChunkChainSubjective ( const int32 &  ChunkChainId)
inlinestatic

Get the current iteration's subjective (if any).

Parameters
ChunkChainIdThe identifier of a chunk chain to iterate upon.
Returns
The subjective of the current iteration (if any).

◆ GetChunkChainTrait()

static void UApparatusFunctionLibrary::GetChunkChainTrait ( const int32 &  ChunkChainId,
UScriptStruct *  TraitType,
FGenericStruct &  OutTraitData 
)
inlinestatic

Get an existing trait structure from the current chunk chain cursor.

◆ GetChunkChainTraitAt()

static void UApparatusFunctionLibrary::GetChunkChainTraitAt ( const int32 &  ChunkChainId,
const int32  TraitIndex,
FGenericStruct &  OutTraitData 
)
inlinestatic

Get an existing trait structure from the current chunk chain cursor at a specific index.

◆ GetSubjectiveActor()

static AActor* UApparatusFunctionLibrary::GetSubjectiveActor ( TScriptInterface< ISubjective Subjective)
inlinestatic

Get the actor of the subjective in question, if this subjective is actually an actor's subject.

◆ GetSubjectiveComponent()

static USubjectiveActorComponent* UApparatusFunctionLibrary::GetSubjectiveComponent ( TScriptInterface< ISubjective Subjective)
inlinestatic

◆ GetSubjectiveDetails()

void UApparatusFunctionLibrary::GetSubjectiveDetails ( TScriptInterface< ISubjective Subjective,
const bool  bIncludeDisabled,
TArray< UDetail * > &  OutDetails 
)
inlinestatic

Get the current list of details in the subject.

◆ GetSubjectiveFingerprint()

static void UApparatusFunctionLibrary::GetSubjectiveFingerprint ( TScriptInterface< ISubjective Subjective,
FFingerprint OutFingerprint 
)
inlinestatic

Get the current fingerprint of a subject.

◆ GetSubjectivePreferredBelt()

static class UBelt* UApparatusFunctionLibrary::GetSubjectivePreferredBelt ( TScriptInterface< ISubjective Subjective)
inlinestatic

Get the preferred user-set belt.

Returns
The preferred belt or nullptr, if not set.

◆ GetSubjectiveTrait()

static void UApparatusFunctionLibrary::GetSubjectiveTrait ( TScriptInterface< ISubjective Subjective,
UScriptStruct *  TraitType,
FGenericStruct &  OutTraitData 
)
inlinestatic

Get a trait structure for a subjective.

◆ GetSubjectiveWidget()

static UUserWidget* UApparatusFunctionLibrary::GetSubjectiveWidget ( TScriptInterface< ISubjective Subjective)
inlinestatic

Get the widget in question, if this subjective is actually an user widget.

◆ GetSubjectTrait()

static void UApparatusFunctionLibrary::GetSubjectTrait ( const FSubjectHandle SubjectHandle,
UScriptStruct *  TraitType,
FGenericStruct &  OutTraitData 
)
inlinestatic

Get a trait structure from a subject.

◆ HasSubjectiveDetail()

static bool UApparatusFunctionLibrary::HasSubjectiveDetail ( TScriptInterface< ISubjective Subjective,
TSubclassOf< UDetail DetailClass,
const bool  bIncludeDisabled = false 
)
inlinestatic

Check if the subjective contains a detail of a certain type.

◆ MakeDetailmark()

FDetailmark UApparatusFunctionLibrary::MakeDetailmark ( const TArray< TSubclassOf< UDetail >> &  Details,
const EBootFilter  BootState = EBootFilter::None 
)
inlinestatic

◆ MakeFilter()

FFilter UApparatusFunctionLibrary::MakeFilter ( const TArray< UScriptStruct * > &  Traits,
const TArray< TSubclassOf< UDetail >> &  Details,
const TArray< UScriptStruct * > &  ExcludedTraits,
const TArray< TSubclassOf< UDetail >> &  ExcludedDetails,
const EBootFilter  Booting 
)
inlinestatic

Make a filter from the list of details, exclusion details, and a boot filter.

◆ MakeFingerprint()

FFingerprint UApparatusFunctionLibrary::MakeFingerprint ( const TArray< UScriptStruct * > &  Traits,
const TArray< TSubclassOf< UDetail >> &  Details,
const EBootFilter  BootState = EBootFilter::None 
)
inlinestatic

◆ MakeTraitmark()

FTraitmark UApparatusFunctionLibrary::MakeTraitmark ( const TArray< UScriptStruct * > &  Traits,
const EBootFilter  BootState = EBootFilter::None 
)
inlinestatic

◆ ObtainSubjectiveTrait()

static void UApparatusFunctionLibrary::ObtainSubjectiveTrait ( TScriptInterface< ISubjective Subjective,
UScriptStruct *  TraitType,
FGenericStruct &  OutTraitData 
)
inlinestatic

Obtain a trait structure for a subjective.

◆ ObtainSubjectTrait()

static void UApparatusFunctionLibrary::ObtainSubjectTrait ( FSubjectHandle SubjectHandle,
UScriptStruct *  TraitType,
FGenericStruct &  OutTraitData 
)
inlinestatic

Obtain a trait structure from a subject.

◆ RemoveDetailFromFingerprint()

FFingerprint & UApparatusFunctionLibrary::RemoveDetailFromFingerprint ( FFingerprint Fingerprint,
const TSubclassOf< UDetail DetailClass 
)
inlinestatic

◆ SetSubjectiveTrait()

static void UApparatusFunctionLibrary::SetSubjectiveTrait ( TScriptInterface< ISubjective Subjective,
UScriptStruct *  TraitType,
const FGenericStruct &  InTraitData 
)
inlinestatic

Set a trait structure for a subjective.

◆ SetSubjectTrait()

static void UApparatusFunctionLibrary::SetSubjectTrait ( FSubjectHandle SubjectHandle,
UScriptStruct *  TraitType,
const FGenericStruct &  InTraitData 
)
inlinestatic

Set a trait structure for a subject.

◆ SpawnMachineSubject()

EApparatusStatus UApparatusFunctionLibrary::SpawnMachineSubject ( FSubjectHandle OutSubjectHandle)
inlinestatic

Spawn a subject within the machine.


The documentation for this class was generated from the following file: