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en:toolworks:docs:apparatus:rendering [2023/03/24 13:27] – vladius | en:toolworks:docs:apparatus:rendering [2023/03/24 15:11] – vladius |
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Rendering some massive crowds can be challenging. | Rendering some massive crowds can be challenging. |
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Our official [[github>toolworks/Apparatist|Apparatist]] utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through Instanced Static Meshes. | Our official [[github>toolworks/Apparatist|Apparatist]] utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through [[ue>API/Runtime/Engine/Components/UInstancedStaticMeshComponent|Instanced Static Meshes]]. |
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Check out this video on using AnimToTexture to turn your skeletal mesh animations into textures to be used within the materials: | ===== Animations ===== |
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| Check out this video on using [[https://dev.epicgames.com/community/learning/tutorials/daE9/unreal-engine-baking-out-vertex-animation-in-editor-with-animtotexture|AnimToTexture]] to turn your skeletal mesh animations into textures to be used within the materials: |
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{{youtube>vrlFozqB0jA?}} | {{youtube>vrlFozqB0jA?}} |
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| A third-party [[https://www.unrealengine.com/marketplace/en-US/product/vertex-animation-manager|Vertex Animation Manager]] tool is also available. |