Show pagesourceOld revisionsBacklinksExport to PDFBack to top Share via Share via... Twitter LinkedIn Facebook Pinterest Telegram WhatsApp Yammer Reddit TeamsRecent ChangesSend via e-MailPrintPermalink × This is an old revision of the document! Rendering Techniques Rendering some massive crowds can be challenging. Our official Apparatist utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through Instanced Static Meshes. Animations Check out this video on using AnimToTexture to turn your skeletal mesh animations into textures to be used within the materials: A third-party Vertex Animation Manager tool is also available. en/toolworks/docs/apparatus/rendering.1679659893.txt.gz Last modified: 2023/03/24 15:11by vladius