en:toolworks:docs:apparatus:trait

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en:toolworks:docs:apparatus:trait [2022/04/27 22:45] – [C++ Workflow] vladiusen:toolworks:docs:apparatus:trait [2022/06/07 10:53] (current) – Fix structure name. jispar
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 You could omit the [[ue>ProgrammingAndScripting/GameplayArchitecture/Properties|UPROPERTY]] specifications but You could omit the [[ue>ProgrammingAndScripting/GameplayArchitecture/Properties|UPROPERTY]] specifications but
-with the fields exposed like that you can now use ''MyTrait'' both in your C++ code and within BPs.+with the fields exposed like that you can now use ''FMoving'' both in your C++ code and within BPs.
  
 ==== Blueprint Workflow ==== ==== Blueprint Workflow ====
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 {{ :en:toolworks:docs:apparatus:ue-name-bp-struct.png?nolink |}} {{ :en:toolworks:docs:apparatus:ue-name-bp-struct.png?nolink |}}
 +
 +That's basically it and from now on the created structure can be used right inside your [[en:toolworks:docs:apparatus:filter|Filters]].
  • en/toolworks/docs/apparatus/trait.1651088713.txt.gz
  • Last modified: 2022/04/27 22:45
  • by vladius