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Both sides previous revision Previous revision Next revision | Previous revision | ||
en:toolworks:docs:apparatus:trait [2022/04/27 22:25] – vladius | en:toolworks:docs:apparatus:trait [2022/06/07 10:53] (current) – Fix structure name. jispar | ||
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You could omit the [[ue> | You could omit the [[ue> | ||
- | with the fields exposed like that you can now use '' | + | with the fields exposed like that you can now use '' |
+ | ==== Blueprint Workflow ==== | ||
+ | As basically every Unreal Engine' | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | This will create a new asset file right inside the designated folder. You should give it an appropriate name after that. | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | That's basically it and from now on the created structure can be used right inside your [[en: |