en:toolworks:docs:apparatus:subjective

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en:toolworks:docs:apparatus:subjective [2021/09/20 17:47] vladiusen:toolworks:docs:apparatus:subjective [2021/09/20 17:58] (current) vladius
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 are actually ''UObject''s and are part of Unreal's own infrastructure. Different kinds of Subjectives are provided by Apparatus, depending on their relation to UE entities: are actually ''UObject''s and are part of Unreal's own infrastructure. Different kinds of Subjectives are provided by Apparatus, depending on their relation to UE entities:
  
-  * Subjective Actor - base level actor. +  * //Subjective Actor// - base level actor. 
-  * Subjective Actor Component - a somewhat modular Subjective functionality for actors. +  * //Subjective Actor Component// - a somewhat modular Subjective functionality for actors. 
-  * Subjective User Widget - for graphical user interface handling.+  * //Subjective User Widget// - for graphical user interface handling.
  
 Please, also note that Subjectives can actually be cloned with the help of ''[[ue>API/Runtime/Engine/Engine/UWorld/SpawnActor|SpawnActor]]'' (using the ''[[ue>API/Runtime/Engine/Engine/FActorSpawnParameters/Template|Template]]'' field). Please, also note that Subjectives can actually be cloned with the help of ''[[ue>API/Runtime/Engine/Engine/UWorld/SpawnActor|SpawnActor]]'' (using the ''[[ue>API/Runtime/Engine/Engine/FActorSpawnParameters/Template|Template]]'' field).
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  • Last modified: 2021/09/20 17:47
  • by vladius