en:toolworks:docs:apparatus:subjective

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en:toolworks:docs:apparatus:subjective [2021/09/20 17:39] – created vladiusen:toolworks:docs:apparatus:subjective [2021/09/20 17:58] (current) vladius
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 ====== High-level Subjectives ====== ====== High-level Subjectives ======
  
-Subjectives are basically containers for [[en:toolworks:docs:apparatus:detail|Details]].+Subjectives are basically containers for [[en:toolworks:docs:apparatus:detail|Details]]. Unlike their lower-level [[en:toolworks:docs:apparatus:subject|Subjects]], Subjectives 
 +are actually ''UObject''s and are part of Unreal's own infrastructure. Different kinds of Subjectives are provided by Apparatus, depending on their relation to UE entities: 
 + 
 +  * //Subjective Actor// - base level actor. 
 +  * //Subjective Actor Component// - a somewhat modular Subjective functionality for actors. 
 +  * //Subjective User Widget// - for graphical user interface handling.
  
 Please, also note that Subjectives can actually be cloned with the help of ''[[ue>API/Runtime/Engine/Engine/UWorld/SpawnActor|SpawnActor]]'' (using the ''[[ue>API/Runtime/Engine/Engine/FActorSpawnParameters/Template|Template]]'' field). Please, also note that Subjectives can actually be cloned with the help of ''[[ue>API/Runtime/Engine/Engine/UWorld/SpawnActor|SpawnActor]]'' (using the ''[[ue>API/Runtime/Engine/Engine/FActorSpawnParameters/Template|Template]]'' field).
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