Show pagesourceOld revisionsBacklinksExport to PDFBack to top Share via Share via... Twitter LinkedIn Facebook Pinterest Telegram WhatsApp Yammer Reddit TeamsRecent ChangesSend via e-MailPrintPermalink × Table of Contents Subjects. The Low-Level Entities Spawning C++ Workflow This is an old revision of the document! Subjects. The Low-Level Entities Subjects are the foundational lightweight entities managed by Apparatus. They are mostly UE-independent and consist of Traits and Flags. Spawning C++ Workflow In order to spawn a new Subject within the Mechanism, you should call one of the SpawnSubject methods. The simplest one would be: FSubjectHandle Subject = Machine::SpawnSubject(); If you want to spawn a Subject with some Traits initially attached to it, use the special templated version of the method: FBurning Burning{10, 15.5f}; FSword Sword{2}; FSubjectHandle Subject = Machine::SpawnSubject(Burning, Sword); This would pre-allocate a Slot for the Subject in the correct Chunk and initialize it according to the supplied traits. en/toolworks/docs/apparatus/subject.1638640046.txt.gz Last modified: 2021/12/04 20:47by vladius