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| en:toolworks:docs:apparatus:solidity [2021/08/29 19:26] – vladius | en:toolworks:docs:apparatus:solidity [2021/10/30 09:35] (current) – vladius | ||
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| Apparatus implements an additional compile-time and runtime semantic which is called // | Apparatus implements an additional compile-time and runtime semantic which is called // | ||
| - | The solidity state is assigned per Machine. | + | The solidity state is assigned per each Mechanism of the Machine |
| - | [[en: | + | [[en: |
| you are not allowed to perform any structural changes to your Subjects and Subjectives, | you are not allowed to perform any structural changes to your Subjects and Subjectives, | ||
| - | add or remove Traits, can't enable or disable Details. Spawning new Subjects and Subjectives is also prohibited. | + | add or remove Traits, can't enable or disable Details. Spawning new Subjects and Subjectives |
| - | While comprising limitations | + | While comprising |
| - | to Traits data (essentially eliminating the copying) and being able to operate on Subjects concurrently in a threaded manner. | + | to Traits data (essentially eliminating the copying) and being able to operate on Subjects |
| - | The opposite of solidity is // | + | In its turn if you've enchained to a solid Chain you would get solid Cursors only, essentially safeguarding your Mechanic iterating/ |
| - | enchaining is active on the Machine, it can't be made solid and vice versa. | + | |
| + | The opposite of solidity is called | ||
| + | enchaining is active on the Mechanism, it can't be made solid and vice versa. | ||