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Both sides previous revision Previous revision Next revision | Previous revision | ||
en:toolworks:docs:apparatus:mechanical [2021/06/09 10:48] – vladius | en:toolworks:docs:apparatus:mechanical [2021/06/18 22:23] (current) – vladius | ||
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- Click " | - Click " | ||
- The new class gets created as a combo of its header (.h) and a source file (.cpp). All in the Source (sub)folder of your project. You should now see them in the IDE of your choice:{{ : | - The new class gets created as a combo of its header (.h) and a source file (.cpp). All in the Source (sub)folder of your project. You should now see them in the IDE of your choice:{{ : | ||
- | - Note that you may have to recompile the project and/or restart the Editor after that. Don't be scared by some possible errors here, regenerate the IDE project, rebuild and start again. | + | - Note that you may have to recompile the project and/or restart the Editor after that. Don't be scared by some possible errors here, regenerate the IDE project, rebuild and start again.{{ : |
- The corresponding file contents should be as: | - The corresponding file contents should be as: | ||
* '' | * '' | ||
Line 27: | Line 27: | ||
*/ | */ | ||
UCLASS() | UCLASS() | ||
- | class APPARATUSMARK_API | + | class MY_API |
{ | { | ||
GENERATED_BODY() | GENERATED_BODY() | ||
Line 39: | Line 39: | ||
#include " | #include " | ||
</ | </ | ||
+ | - Now you can override a single (or multiple) Tick method(s) as you usually would do in C++... | ||
+ | * ... in the header:< | ||
+ | void Tick(float DeltaTime) override; | ||
+ | </ | ||
+ | * ... and the source file:< | ||
+ | void AMyMechanicalActor:: | ||
+ | { | ||
+ | // Your mechanical code here... | ||
+ | } | ||
+ | </ | ||
+ | - Proceed creating a [[en: |