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en:toolworks:docs:apparatus:features [2021/09/20 17:23] – vladius | en:toolworks:docs:apparatus:features [2023/01/12 13:01] (current) – vladius | ||
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The current list of features includes: | The current list of features includes: | ||
- | * A complete Unreal Engine integration of the data-driven | + | * Fundamentally ECS. A complete Unreal Engine integration of the [[en: |
- | * [[en: | + | * Loyal to the ecosystem. Both C++ and Blueprint development |
- | * Assign and customize | + | * Best of two worlds. Flexible UObject-based |
- | * Dedicated user-friendly Blueprint node is provided as a center of mechanic evaluation. | + | * Pedal to the metal. Featuring the Chunk-based data storage that is hardware-friendly |
- | * Versatile Trait/ | + | * Power at your fingertips. Our [[cpp> |
- | * Multiple Details of the same class on a single | + | * Querying with ease. A versatile Component-including and -excluding filtering |
- | * The Detail classes can be inherited for extra modularity and flexibility. Just create a common Mechanic with a common ancestor in the filter. | + | * Fine-grained selection. Bitwise [[en: |
- | * Dedicated user experience touches for some clear reading, validation and overall ease of use. | + | * Straightforward editing. Assign and customize your Component blocks right from the [[ue> |
- | * Several performance optimizations: | + | * Multiple Details of the same class on a single |
- | * Concurrent (multi-threaded) iterating with a special | + | * Inheritance at will. The Detail classes can be inherited for extra modularity and flexibility. |
- | * [[en: | + | * Concurrency scaling. Full multi-threaded iterating |
+ | * Ready to speak traffic. An elegant and versatile custom [[en: | ||
+ | * Dedicated in-Editor user experience touches for some clear reading, validation and overall ease of use. | ||
+ | * Stable clockwork. The [[en: | ||
* Thoroughly documented [[appi> | * Thoroughly documented [[appi> | ||