en:toolworks:docs:apparatus:features

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Apparatus Features

The current list of features includes:

  • A complete Unreal Engine integration of the data-driven workflow. Both C++ and Blueprint development is supported.
  • ECS itself provides for some real architectural and development benefits as it’s less prone to coupling and a lot more type-dynamic in its nature.
  • Assign and customize your detail blocks right from the Detail Panel in Unreal Editor.
  • Dedicated user-friendly Blueprint node is provided as a center of mechanic evaluation.
  • Versatile detail-including and detail-excluding subject filtering in the mechanics.
  • Multiple details of the same type on a single subject are allowed. All of the available detail combinations are processed in the evaluation body.
  • The detail classes can be inherited for extra modularity and flexibility. Just create a common mechanics with a common ancestor in the filter.
  • Dedicated user experience touches for some clear reading, validation and overall ease of use.
  • Several performance optimizations: caching, fast bit-array lookups, manual belt assignment.
  • Steady-ticking implementation for some extra stability of your game frame-dependent logic.
  • Thoroughly documented API with a dedicated user manual wiki pages.
  • en/toolworks/docs/apparatus/features.1618395522.txt.gz
  • Last modified: 2021/04/14 13:18
  • by vladius