Show pagesourceOld revisionsBacklinksExport to PDFBack to top Share via Share via... Twitter LinkedIn Facebook Pinterest Telegram WhatsApp Yammer Reddit TeamsRecent ChangesSend via e-MailPrintPermalink × This is an old revision of the document! Upcoming Apparatus Features These are features planned for Apparatus. Our beloved data-driven ECS framework for Unreal Engine. A new concept of a simpler USTRUCT-based detail type called trait. Custom low-level cache-friendly chunk memory management without garbage collection. A more narrow approach, doesn’t support multi-details, inheritance, should be used for performance-critical mechanisms. High-count crowd-simulating sample to demonstrate the performance capabilities of the tech. May also be a benchmark comparison between our approach and an actor-based one. More documentation, articles, tutorials, samples to cover different usage scenarios and help the user to bootstrap their projects the Apparatus way. Provide for some thread-safety techniques. Perhaps, define some scopes for belts/chunks to operate on them in parallel. Optimized built-in details (and traits) for collision-detection, user input and some other common logic. A simple client/server game sample to demonstrate the framework usage in a network scenario. Experiment with immediate mode rendering to bypass the Unreal’s world actors completely. en/toolworks/docs/apparatus/features/upcoming.1618920017.txt.gz Last modified: 2021/04/20 15:00by vladius