en:toolworks:docs:apparatus:features:upcoming

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en:toolworks:docs:apparatus:features:upcoming [2021/04/20 14:59] – created vladiusen:toolworks:docs:apparatus:features:upcoming [2022/07/31 15:17] (current) vladius
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 ====== Upcoming Apparatus Features ====== ====== Upcoming Apparatus Features ======
  
-These are features planned for Apparatus. Our beloved data-driven ECS framework for Unreal Engine.+These are features planned for Apparatus, our most beloved data-driven ECS framework for Unreal Engine.
  
-  * A new concept of a simpler USTRUCT-based detail type called **trait**. Custom low-level **chunk** memory management without garbage collection. A more narrow approach, doesn't support multi-details, inheritance, should be used for performance-critical mechanisms. 
-  * High-count **crowd-simulating sample** to demonstrate the performance capabilities of the tech. May also be a benchmark comparison between our approach and an actor-based one. 
-  * More **documentation, articles, tutorials, samples** to cover different usage scenarios and help the user to bootstrap their projects the Apparatus way. 
-  * Provide for some **thread-safety** techniques. Perhaps, define some scopes for belts/chunks to operate on them in parallel. 
-  * Optimized **built-in details** (and traits) for collision-detection, user input and some other common logic. 
   * A simple **client/server game sample** to demonstrate the framework usage in a network scenario.   * A simple **client/server game sample** to demonstrate the framework usage in a network scenario.
-  * Experiment with **immediate mode rendering** to bypass the Unreal's world actors completely.+  * High-count **game project** to demonstrate the performance capabilities of the tech. 
 +  * More **documentation, articles, tutorials, samples** to cover different usage scenarios and help the user to bootstrap their projects the Apparatus way.
  
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  • Last modified: 2021/04/20 14:59
  • by vladius