en:toolworks:docs:apparatus:ecs-glossary

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en:toolworks:docs:apparatus:ecs-glossary [2022/04/30 19:59] vladiusen:toolworks:docs:apparatus:ecs-glossary [2022/06/07 11:07] (current) – Починил ссылку на Ue документацию. jispar
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 The word "system" is also so much broader and could denote almost anything, e.g. particle system, saving/loading system, system library, etc. "Mechanic" is clearly something deeply related to the game ticking and the game design as a whole. The word "system" is also so much broader and could denote almost anything, e.g. particle system, saving/loading system, system library, etc. "Mechanic" is clearly something deeply related to the game ticking and the game design as a whole.
  
-As of "component" – this is basically already reserved by Unreal Engine [[ue>ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Actors/Components|itself]]. "Detail"/"Trait" are free to use and are quite obvious to be Components of something (i.e. Subjects). We still use the Component term when referring to both Traits and Details at the same time.+As of "component" – this is basically already reserved by Unreal Engine [[ue>components-in-unreal-engine/|itself]]. "Detail"/"Trait" are free to use and are quite obvious to be Components of something (i.e. Subjects). We still use the Component term when referring to both Traits and Details at the same time.
  
 It may be hard to remember at first, but you'll get used to it and the logic behind the terms will eventually become your own. Just to sum this all up, the "Entity Component System" is basically transformed into the "Subject Trait/Detail (or Component) Mechanic". Please, get back to this article from time to time if you get lost easily within our world of things. It may be hard to remember at first, but you'll get used to it and the logic behind the terms will eventually become your own. Just to sum this all up, the "Entity Component System" is basically transformed into the "Subject Trait/Detail (or Component) Mechanic". Please, get back to this article from time to time if you get lost easily within our world of things.
  
  • en/toolworks/docs/apparatus/ecs-glossary.txt
  • Last modified: 2022/06/07 11:07
  • by jispar