Sometimes you need to get an instance of a certain Subject that has a globally unique combination of Traits. This can be thought of something like a singleton pattern within a classical OOP approach.
You can totally achieve that with the help of a simple method like this:
template < typename T, typename ...Ts > T GetSingleton(AMechanism* const Mechanism) { const auto Filter = FFilter::Make<T, Ts...>(); const auto Chain = Mechanism->Enchain(Filter); auto Cursor = Chain->Iterate(0, 1); if (!Cursor.Provide()) { checkNoEntry(); return T(); } const auto Trait = Cursor.GetTrait<T>(); verifyf(!Cursor.Provide(), TEXT("Two singleton objects detected!")); return Trait; }
You can then query for the unique trait like so:
auto EnemyBalance = GetSingleton<FGameBalance, FEnemy>(Mechanism);