====== Rendering Techniques ====== Rendering some massive crowds can be challenging. Our official [[github>toolworks/Apparatist|Apparatist]] utility kit already contains a Trait Renderer Component, that manages the rendering of the entities with a common Trait through [[ue>API/Runtime/Engine/Components/UInstancedStaticMeshComponent|Instanced Static Meshes]]. ===== Animations ===== Check out this video on using [[https://dev.epicgames.com/community/learning/tutorials/daE9/unreal-engine-baking-out-vertex-animation-in-editor-with-animtotexture|AnimToTexture]] to turn your skeletal mesh animations into textures to be used within the materials on ISMs: {{youtube>vrlFozqB0jA?}} Also a somewhat outdated open-source [[github>Rexocrates/Vertex_Anim_Toolset|Vertex Anim Toolset]] plugin is available in order to turn skeletal animations into textures. A third-party [[https://www.unrealengine.com/marketplace/en-US/product/vertex-animation-manager|Vertex Animation Manager]] is available for purchase on the Marketplace.