Apparatus Version 1.23
ECS data-oriented workflow for Unreal Engine.
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FBeltSlot Member List

This is the complete list of members for FBeltSlot, including all inherited members.

DetailAtLine(const TArray< int32 > &DetailsIndices, const int32 ComboIndex, const int32 DetailLineIndex) constFBeltSlotinline
Expand()FBeltSlotinline
FBeltSlot()FBeltSlotinline
FetchDetails()FBeltSlot
GetDetail(const TArray< int32 > &DetailsIndices, const int32 ComboIndex, const TSubclassOf< UDetail > DetailClass) constFBeltSlotinline
GetDetail(const TArray< int32 > &DetailsIndices, const int32 ComboIndex) constFBeltSlotinline
GetDetail(const TArray< int32 > &DetailsIndices, const int32 ComboIndex) constFBeltSlotinline
GetDetailHinted(const TArray< int32 > &DetailsIndices, const int32 ComboIndex, const TSubclassOf< UDetail > DetailClass, const int32 DetailIndexHint) constFBeltSlotinline
GetDetailHinted(const TArray< int32 > &DetailsIndices, const int32 ComboIndex, const int32 DetailIndexHint) constFBeltSlotinline
GetDetailHinted(const TArray< int32 > &DetailsIndices, const int32 ComboIndex, const int32 DetailIndexHint) constFBeltSlotinline
GetDetailmark() constFBeltSlotinline
GetIndex() constFBeltSlotinline
GetOwner() constFBeltSlotinline
GetSubject() constFBeltSlotinline
GetSubjective() constFBeltSlotinline
HasAnyDetails() constFBeltSlotinline
HasLockedDetails() constFBeltSlotinline
InvalidComboIndex enum valueFBeltSlot
InvalidDetailIndex enum valueFBeltSlot
InvalidIndex enum valueFBeltSlot
IsComboValid(const TArray< int32 > &DetailsIndices, const int32 ComboIndex) constFBeltSlot
IsDetailAvailableAtLine(const int32 DetailIndex)FBeltSlotinline
IsLocked() constFBeltSlotinline
IsSkipped(const FFilter &InFilter) constFBeltSlotinline
IsStale() constFBeltSlotinline
IsViable() constFBeltSlotinline
IsViable(const FFilter &InFilter) constFBeltSlotinline
operator bool() constFBeltSlotinline
operator!=(const FBeltSlot &Other) constFBeltSlotinline
operator=(const FBeltSlot &InSlot)FBeltSlotinline
operator==(const FBeltSlot &Other) constFBeltSlotinline
ResetDetails() constFBeltSlotinline
Set(const FBeltSlot &InSlot)FBeltSlotinline
SetRemoved(const bool bInRemoved=true)FBeltSlot
TArray< FBeltSlot >FBeltSlotfriend
TBeltItFBeltSlotfriend
UBeltFBeltSlotfriend
USubjectiveActorComponentFBeltSlotfriend
~FBeltSlot()FBeltSlotinline