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Apparatus
Version 1.23
ECS data-oriented workflow for Unreal Engine.
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This is the complete list of members for FBeltSlot, including all inherited members.
| DetailAtLine(const TArray< int32 > &DetailsIndices, const int32 ComboIndex, const int32 DetailLineIndex) const | FBeltSlot | inline |
| Expand() | FBeltSlot | inline |
| FBeltSlot() | FBeltSlot | inline |
| FetchDetails() | FBeltSlot | |
| GetDetail(const TArray< int32 > &DetailsIndices, const int32 ComboIndex, const TSubclassOf< UDetail > DetailClass) const | FBeltSlot | inline |
| GetDetail(const TArray< int32 > &DetailsIndices, const int32 ComboIndex) const | FBeltSlot | inline |
| GetDetail(const TArray< int32 > &DetailsIndices, const int32 ComboIndex) const | FBeltSlot | inline |
| GetDetailHinted(const TArray< int32 > &DetailsIndices, const int32 ComboIndex, const TSubclassOf< UDetail > DetailClass, const int32 DetailIndexHint) const | FBeltSlot | inline |
| GetDetailHinted(const TArray< int32 > &DetailsIndices, const int32 ComboIndex, const int32 DetailIndexHint) const | FBeltSlot | inline |
| GetDetailHinted(const TArray< int32 > &DetailsIndices, const int32 ComboIndex, const int32 DetailIndexHint) const | FBeltSlot | inline |
| GetDetailmark() const | FBeltSlot | inline |
| GetIndex() const | FBeltSlot | inline |
| GetOwner() const | FBeltSlot | inline |
| GetSubject() const | FBeltSlot | inline |
| GetSubjective() const | FBeltSlot | inline |
| HasAnyDetails() const | FBeltSlot | inline |
| HasLockedDetails() const | FBeltSlot | inline |
| InvalidComboIndex enum value | FBeltSlot | |
| InvalidDetailIndex enum value | FBeltSlot | |
| InvalidIndex enum value | FBeltSlot | |
| IsComboValid(const TArray< int32 > &DetailsIndices, const int32 ComboIndex) const | FBeltSlot | |
| IsDetailAvailableAtLine(const int32 DetailIndex) | FBeltSlot | inline |
| IsLocked() const | FBeltSlot | inline |
| IsSkipped(const FFilter &InFilter) const | FBeltSlot | inline |
| IsStale() const | FBeltSlot | inline |
| IsViable() const | FBeltSlot | inline |
| IsViable(const FFilter &InFilter) const | FBeltSlot | inline |
| operator bool() const | FBeltSlot | inline |
| operator!=(const FBeltSlot &Other) const | FBeltSlot | inline |
| operator=(const FBeltSlot &InSlot) | FBeltSlot | inline |
| operator==(const FBeltSlot &Other) const | FBeltSlot | inline |
| ResetDetails() const | FBeltSlot | inline |
| Set(const FBeltSlot &InSlot) | FBeltSlot | inline |
| SetRemoved(const bool bInRemoved=true) | FBeltSlot | |
| TArray< FBeltSlot > | FBeltSlot | friend |
| TBeltIt | FBeltSlot | friend |
| UBelt | FBeltSlot | friend |
| USubjectiveActorComponent | FBeltSlot | friend |
| ~FBeltSlot() | FBeltSlot | inline |