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Apparatus
Version 1.8
ECS data-oriented workflow for Unreal Engine.
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This is the complete list of members for UMechanism, including all inherited members.
| BeginDestroy() override | UMechanism | inline |
| BootAll() | UMechanism | inline |
| DespawnAllSubjects() | UMechanism | inline |
| Enchain(const FFilter &Filter, int32 &OutChainId) | UMechanism | inline |
| Enchain(const FFilter &Filter, EApparatusStatus &OutStatus) | UMechanism | inline |
| Enchain(const FFilter &Filter) | UMechanism | inline |
| EnchainIterables(const FFilter &Filter, int32 &OutChainId) | UMechanism | inline |
| EnchainSolid(const FFilter &Filter) | UMechanism | inline |
| FindBeltsMatchingFingerprint(const struct FFingerprint &Fingerprint, TArray< UBelt * > &OutBelts) | UMechanism | inline |
| FirstChainId enum value | UMechanism | |
| FSubjectHandleBase | UMechanism | friend |
| FSubjectInfo | UMechanism | friend |
| GetAdjective(const int32 Id) | UMechanism | inline |
| GetSubjectives() | UMechanism | inline |
| HandleDetailsChange(TScriptInterface< ISubjective > Subjective) | UMechanism | inline |
| IIterable class | UMechanism | friend |
| InvalidChainId enum value | UMechanism | |
| IsSolid() | UMechanism | inline |
| ObtainChain(const int32 ChainId) const | UMechanism | inline |
| ObtainChain() const | UMechanism | inline |
| ObtainChunk(const struct FTraitmark &Traitmark, EApparatusStatus &OutStatus, const int32 Capacity=32) | UMechanism | inline |
| ObtainChunk(const struct FTraitmark &Traitmark, const int32 Capacity=32) | UMechanism | inline |
| ObtainMostSpecificBelt(UObject *BeltOwner, TScriptInterface< ISubjective > Subjective) | UMechanism | |
| RegisterMechanical(TScriptInterface< IMechanical > Mechanical) | UMechanism | inline |
| RegisterSubjective(TScriptInterface< ISubjective > Subjective) | UMechanism | inline |
| Reset() | UMechanism | inline |
| SpawnSubject(struct FSubjectHandle &SubjectHandle) | UMechanism | inline |
| SpawnSubject() | UMechanism | inline |
| SpawnSubject(Ts &&... Traits) | UMechanism | inline |
| SpawnSubject(UScriptStruct *TraitType, void *TraitData) | UMechanism | inline |
| TBeltIt | UMechanism | friend |
| TChunkIt | UMechanism | friend |
| UApparatusFunctionLibrary class | UMechanism | friend |
| UBelt class | UMechanism | friend |
| UChunk class | UMechanism | friend |
| UnregisterAllMechanicals() | UMechanism | inline |
| UnregisterAllSubjectives() | UMechanism | inline |
| UnregisterMechanical(TScriptInterface< IMechanical > Mechanical) | UMechanism | inline |
| UnregisterSubjective(TScriptInterface< ISubjective > Subjective) | UMechanism | inline |