Apparatus Version 1.21
ECS data-oriented workflow for Unreal Engine.
Classes | Macros
ScriptStructArray.h File Reference
#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "Kismet/KismetSystemLibrary.h"
#include "ApparatusStatus.h"
#include "ScriptStructArray.generated.h"
Include dependency graph for ScriptStructArray.h:
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Classes

struct  FScriptStructArray
 Dynamically-typed container of structs. More...
 

Macros

#define SKIP_MACHINE_H
 
#define SCRIPT_STRUCT_ARRAY_H_SKIPPED_MACHINE_H
 

Macro Definition Documentation

◆ SCRIPT_STRUCT_ARRAY_H_SKIPPED_MACHINE_H

#define SCRIPT_STRUCT_ARRAY_H_SKIPPED_MACHINE_H

◆ SKIP_MACHINE_H

#define SKIP_MACHINE_H