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Apparatus
Version 1.2.1
ECS data-driven workflow for Unreal Engine.
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This is the complete list of members for FSubjectHandle, including all inherited members.
| Contains(const UScriptStruct *Trait) const | FSubjectHandle | inline |
| Despawn() | FSubjectHandle | |
| FChunkChain | FSubjectHandle | friend |
| FSubjectInfo | FSubjectHandle | friend |
| GetChunk() const | FSubjectHandle | inline |
| GetTrait(UScriptStruct *TraitType, void *const TraitData, const bool bTraitDataInitialized=true) | FSubjectHandle | inline |
| INVALID | FSubjectHandle | static |
| InvalidGeneration enum value | FSubjectHandle | |
| InvalidId enum value | FSubjectHandle | |
| ISubjective class | FSubjectHandle | friend |
| IsValid() const | FSubjectHandle | inline |
| ObtainTrait(UScriptStruct *TraitType, void *const TraitData, const bool bTraitDataInitialized=true) | FSubjectHandle | inline |
| operator bool() const | FSubjectHandle | inline |
| RemoveTrait(UScriptStruct *TraitType) | FSubjectHandle | |
| Reset() const | FSubjectHandle | inline |
| SetTrait(UScriptStruct *TraitType, const void *const TraitData) | FSubjectHandle | inline |
| UChunk class | FSubjectHandle | friend |
| UMachine class | FSubjectHandle | friend |