Apparatus
Version 1.2.1
ECS data-driven workflow for Unreal Engine.
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This is the complete list of members for FSubjectHandle, including all inherited members.
Contains(const UScriptStruct *Trait) const | FSubjectHandle | inline |
Despawn() | FSubjectHandle | |
FChunkChain | FSubjectHandle | friend |
FSubjectInfo | FSubjectHandle | friend |
GetChunk() const | FSubjectHandle | inline |
GetTrait(UScriptStruct *TraitType, void *const TraitData, const bool bTraitDataInitialized=true) | FSubjectHandle | inline |
INVALID | FSubjectHandle | static |
InvalidGeneration enum value | FSubjectHandle | |
InvalidId enum value | FSubjectHandle | |
ISubjective class | FSubjectHandle | friend |
IsValid() const | FSubjectHandle | inline |
ObtainTrait(UScriptStruct *TraitType, void *const TraitData, const bool bTraitDataInitialized=true) | FSubjectHandle | inline |
operator bool() const | FSubjectHandle | inline |
RemoveTrait(UScriptStruct *TraitType) | FSubjectHandle | |
Reset() const | FSubjectHandle | inline |
SetTrait(UScriptStruct *TraitType, const void *const TraitData) | FSubjectHandle | inline |
UChunk class | FSubjectHandle | friend |
UMachine class | FSubjectHandle | friend |